Forum Discussion
Anonymous
8 years ago@puntwothree Sounds like you're talking about an all-encompassing version of Grapes of Wrath, maybe put a timer on the plant version of Tactical Cuke, after so many turns if it's not destroyed it has the same effect as the trick version.
8 years ago
@markall42 my idea was simpler... that idea is interesting, but like Three Headed Chomper sounds like it requires survival. I’m thinking literally the same effect (“when played, destroy all plants and zombies on the ground”) on a 1/1 plant.
Functionally the same but would take care of untrickable (not a trick). You could theoretically play it on heights and bounce it to your hand or something... but again, it’s a 1/1... so its body isn’t going to hold up to much.
Functionally the same but would take care of untrickable (not a trick). You could theoretically play it on heights and bounce it to your hand or something... but again, it’s a 1/1... so its body isn’t going to hold up to much.
- ApprovedAnonymous8 years agoIt could be just a stronger version of Galactactus...when destroyed...Boom
- 8 years ago
Maybe all happy with just -1 cost less? I dont like change ability because, i mean, you want a card who destroy zombies on the ground and both plants? So you have it, anyways if you or i don't like it, just don't use in your deck, but probably some players use it, with some weirds decks but use it.
- 8 years ago@BlazinsZ -1 WOULD make Cuke strictly better, which I don’t care for, and does nothing to solve the untrickable problem, which seems to be what Lokko wants. So while this would clearly be the easiest modification to make, I’m not sure anyone would be happy with it.
Maybe the answer is to make it 1 sun additional. Then PvZ would have to offer us 1000 dust/Cuke and those of us unsatisfied with or ambivalent about the card could get some “use” out of it.
Kidding. But only sort of...