6 years ago
PvP Issues
This is just one example of a standard match for me. I get frustrated in-game because I die and don't understand how (OFTEN). I've just recently started watching BfN footage vs GW2 footage and deat...
@Gormey wrote:not sure how you even play with aim assist off...good luck hitting acorn, imp or mushroom.
heavy costs me kills sometimes cuz it locks on to wrong char in group but much easier to laser people and track.
i used heavy in gw1 and gw2.
I manage to do alright just think that aim assist should not exist in games? 🤷🏼♂️
I need to try a few games with it on. I have a few nice clips from today with aim assist off.
EDIT: @Pheesley I think this is our new age of lag in some form or another. I wish we could see a recording from his screen and I would have a stronger grasp of what’s happening.
On a side note, I was just in Battle Arena with @GraveledStoopid and had horrible issues with connectivity. One guy was really stomping the crowd and the second he left, my stability returned?
Considering that EA seems to constantly have server issues, such as the lag we have consistently experienced, I wouldn’t be at all surprised if the issues you described here are due to the game servers not properly syncing the clients. Basically you and the guy vanquishing you are both seeing two different versions of what is happening “right now” with you experiencing a version where you are safely to the side of his shots and the other guy sees a version where he’s aimed and landing his shots.
I’d wager that your client side game state and the server state were different, for whatever reason, and since the game considers the server version to be “correct” you got yourself vanquished even though you experienced a version of the game where you were successfully dodging the incoming fire.
It’s just another way player latency and lag creeps in to ruin the experience.