PvZ heroes balance changes (Superpowers)
Root wall: Gains team up
More spore: Gains conjure a trick or mushroom card
Time to shine: loses do a bonus attack gains a plant gets +1/+1 and double strike draw a card
Whirlwind: gains draw a card
Lightspeed seed: gains conjured tricks costs 1 less
Scorched earth: gains all zombies get -1/-1
Devour: Gains heal your hero for 3
Power pummel: gains conjure a card
Genetic amplication: loses conjure a 2 cost plant it gets +2/+1 amphibious and team up: Gains when played summon a 2 cost plant and conjure a 2 cost plant it gets +1/+1 amphibious and team up
Goatify: gains transformed goat loses all abilities and gains conjure a trick
Peel shield: gains all plants gain armored 1
precision blast: gains deal 5 damage in any ground lane and when this destroys a zombie draw a card
Uncrackable: gains heal your hero for 3
acid rain: gains all plants get -1/-1
Cut down to size: gains destroy a plant with 4 or more strength draw a card
dance off: gains conjure a dancing or trick card
Heroic heal: loses heal your hero for 6 Gains increase your heroes max health by 5 heal your hero for 4 heal all zombies for 1 and draw a card
Rock wall: Gains armored 1 and conjure a card
Dolphinado: gains draw a card
Eureka: Gains conjured cards either get +1/+1 or costs 1 less
Staying alive: Gains splash damage 1
Triple threat: gains all other zombies get +1/+1