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Screend00rzombie
Seasoned Hotshot
3 hours ago

PvZ heroes balance changes (Superpowers)

Root wall: Gains team up

More spore: Gains conjure a trick or mushroom card

Time to shine: loses do a bonus attack gains a plant gets +1/+1 and double strike draw a card

Whirlwind: gains draw a card

Lightspeed seed: gains conjured tricks costs 1 less

Scorched earth: gains all zombies get -1/-1

Devour: Gains heal your hero for 3

Power pummel: gains conjure a card

Genetic amplication: loses conjure a 2 cost plant it gets +2/+1 amphibious and team up:  Gains when played summon a 2 cost plant and conjure a 2 cost plant it gets +1/+1 amphibious and team up

Goatify: gains transformed goat loses all abilities and gains conjure a trick

Peel shield: gains all plants gain armored 1 

precision blast: gains deal 5 damage in any ground lane and when this destroys a zombie draw a card

Uncrackable: gains heal your hero for 3

acid rain: gains all plants get -1/-1

Cut down to size: gains destroy a plant with 4 or more strength draw a card

dance off: gains conjure a dancing or trick card

Heroic heal: loses heal your hero for 6 Gains increase your heroes max health by 5 heal your hero for 4 heal all zombies for 1 and draw a card

Rock wall: Gains armored 1 and conjure a card

Dolphinado: gains draw a card

Eureka: Gains conjured cards either get +1/+1 or costs 1 less

Staying alive: Gains splash damage 1

Triple threat: gains all other zombies get +1/+1

 

 

 

 

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