Forum Discussion
My issue with this game currently is the favoritism for Zombies, plants got only nerfs, only a few significant buffs.
Zombies got new toys to play with, plants just got mediocre garbage.
Kabloom aggro nerfs when the meta has shifted away from them in 2022??? Fig, Gravitree, and Sizzle are the only good thing we got.
I wouldn't mind nerfs for those 3 cards I listed if it means zombies got some nerfs and plants got some more buffs. I could elaborate on this further but I'm most likely talking to a brick wall here.
I agree with most of the changes, and to me here are the cards that feel too busted:
- Transfiguration: at 7 health, this card can easily get out of control since it's very hard to remove at turn 4. Combine this with molekale, imitater or pair pearadise and it's most likely GG. My suggestion would be to reduce the health of the fig itself or make it that the upcoming plants are -1/-1
- Deep Sea Gargantuar: Not sure if it's intended but the fact that both he and the zombie played get buffed at the same time is ridiculous. We are talking about way too much stats every turn for a mere 6 cost investment. If a zombie enters a lane the DSG should not get as buff as well
- Quarterly bonus: I believe this is a bug but like someone said it adds 4 strength instead of setting it to 4. Way too powerful compared to plant food
The rest seems fine (from what I've seen). I noticed a bug that I think no one mentioned: when Huge Giganticus use his superpower it also reduces the cost of tricks and environments on the plant's side
About Plants vs. Zombies™ Franchise Discussion
Recent Discussions
- 42 minutes ago
- 7 hours ago