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I've seen some more recent mentions of transfiguration being very problematic and while I do agree with it being kinda broken as it is right now, I think there should be a larger focus on re-balancing some of the zombie cards first such as all-star (the untrickable aspect of the is very annoying to deal with unless you run a solar) and deep sea gargantuar.
There's also still plenty of issue too which should also be fixed. I came across some more such as Octo zombie's description having 2 periods, ads having issues*, descriptions being wrong and/or "weird such as winter melon's and Wizard gargantuar's description as they do their effects automatically, when their description indicates otherwise (Wizard garg will transform a random zombie -> NOT in description, winter melon can select a zombie without input; not a good idea as this isn't cob cannon who will sometimes execute the best possible solution and winter melon has no 1hko ability.), and of course gigantus having issues with their main signature overall.
*(PvZH appears to have a total cap on how many ads you can watch in a given day, instead of having a cap for each individual actions. This means as a result you can watch gem ads but never get ads for anything else because you've watched to many gem adds. It's in my opinion, terrible design)
- Skelajon2 months agoRising Scout
I will say on a brighter note; it looks like they've fixed the age-old bug of hero boosts not swapping. I'm glad I don't have to play as solar flare any more for 10x tickets on the plants side.
I've had them boosted for over a year!
Whether or not the fix is permanent, I'd like to see but I'm glad I don't have the same 10x boosted plant hero anymore.
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