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daalnnii's avatar
9 years ago
Solved

PvZ Heroes Feedback: Pros and Cons

So when i was in the military, after we finished training or a nonroutine mission (even some routine ones) we generally got together for an after action review. That is, what was going right? What could be done better? I think starting a running list like this in here is a good thing. It's a chance to not only criticize (which many of us are fluent at), but also let them know what we feel they are doing well. Basically, what's working, what isn't. Lets help @EA_Andy give the team good feedback.

Give a maximum of three ups and three downs per. It's okay to repeat previous mentions, this will also help then to discern what the community consensus is.

Let's help them make this great game even better!

Pros:

1. Hero selection. The amount of available heroes is amazing. If love to see more, but even if we never do, is an amazing stable of heroes once you collect them all.

2. Assymetrical gameplay. Having the two factions play so differently and keeping the level of balance they have is a pretty incredible task.

3. F2P model/events. I know some may put this in their cons... but i think they've done an amazing job keeping all players having cards coming in at a rather good clip. Very few games are this fair about the model, and genrewise, it's about as fair as it gets.


Cons:

Replayable missions. sometimes you are moving in and out of service areas and having the ability to repay single player missions would be fantastic.

Messaging friends. I'd love to be able to fit chat without is both being on. Right now it can be a tedious process.

Matchmaking. It's gotten better as the community has filled out, but i still see newer players more often than i should in ranked. It makes the game feel pay 2 win instead of putting us in fair brackets based off of cards and skill level. I'd gladly wait a while longer for the game to put me against a more evenly matched competitor.

  • Hey @daalnnii

    Thanks for posting this - it's an idea I really like and I can send over the results to the PvZ team.

    I'll go ahead and sticky this so we can get a wide set of views. I've also edited the title a bit so it's really obvious what we're looking for 🙂

    Just make sure whether it's a pro or a con to keep things constructive.

    - Andy -

38 Replies

  • jj48car's avatar
    jj48car
    8 years ago

    I think the daily challenges need a bit of work.

    The puzzle ones where you have to win in one move are generally clever, instructive, and fun.  However, could we please remove the ones where the player is given a garbage deck with no synergy and no decent cards, and the CPU is given an awesome deck where every card benefits every other card, plus has special rules that help the CPU far more than the player?  Those ones are more frustrating than fun.

  • Anonymous's avatar
    Anonymous
    8 years ago
    I agree with you on that. There are usually two days out of the week that are completely luck driven decks it seems. You are given a starting hand with all high casting cost cards(at least my challenge anyways) like 4 and 5 amd and even of you swapped for another, usually it's not any better.
    It seems like the challenge is to overcome the first three rounds and then try to catch up on the cpu opponent, which again is more lucky and frustrating than challenging and fun.
  • Anonymous's avatar
    Anonymous
    8 years ago

    PLEAAAAAASE! Chat function would be super funny! And trade cards with other people! And nerve cliquepeas. Everything else is fine 🙂

  • Anonymous's avatar
    Anonymous
    8 years ago
    I honestly can't see chat with this being an all ages game, imagine a 7 year old playing and gets lucky a few times in the game...you never know who is on the other side. But I still think they should make it so you can message friends while only one of you are online.
    Really would make sense.
    And trading cards will almost certainly never happen because it is too easy to cheat and "registered players" will skyrocket...if you follow me..
    I only say this not to rain on your hopes there, but because of another game I used to play online MLB Dugout Heroes. And the game forum was waaaaay more active there, and one guy who was, I guess he would be like our "champions" he ran most the forum and put on monthly tournament(s).
    Anyways this guy started an online petition for us to trade players. Because you could get allstar or regular of same guy, and if you had a cub and I had a brewer, and we both were playing with the team of the players the other guy had, why's it that we can't just swap?
    They actually answered. For real. And said a bunch of blah blah that they've got to say, and basically it would be too difficult to figure if someone is making multiple accounts and making one allstar team.
    And we even specifically said about player rating had to be within a certain limit(like for pvzh you could trade rare for rare but not for superrare. We asked for damn near straight across trading and they said no go to that as well.
    Hopefully I get proven wrong, but most likely not.
  • puntwothree's avatar
    puntwothree
    8 years ago
    Pros: 1) Really rather unique battle style with the plants/zombies split. I’ve been playing Magic for a decade + now (I’m not going to say exactly how long, that could be embarrassing...) but keep returning to this game because it is so different/refreshing. Conceptually I love the “conjure” ability that gives access to cards outside your class (and similar aspects that both randomize the game and make it impossible to replicate with physical cards). Some of the mechanics take some getting used to (i.e., “untrickable” cards are not exactly “shroud” and not exactly “hexproof”... you can target them with tricks, your opponent can target them with abilities), but you learn to love the quirks, because that’s what make the game interesting.

    2) The Good Guy / Bad Guy dynamic is probably this game’s heart and soul. Since I was little/little I’ve loved the “villain” songs in Disney movies for their low-octave minor chords, even if I did not identify with the villains. It’s fun to play “bad.” But I feel like a lot of games make you pick a side/team when you join. In this game you can pass freely back and forth, and that makes it really cool.

    I have more #s for my *, but they are also much more petty. Obviously, I wouldn’t play the game if I didn’t like it.

    1) Conditional Cards. I don’t like them. It’s a pet peeve. Therefore, I don’t like that the game forces you to play them if you want access to certain characters. The most irksome example for me is Cut Down to Size, which can be either the best possible draw in the game or completely useless all game long, depending on situation. “Cut” alone actively forced me away from Super Brainy and makes me dislike Rustbolt when I draw it. I think it would be cool if we could pick four superpowers out of a pool of five or “shuffle” one back at the start of the game if we did not like it (like we can do with other cards). This would preserve the random aspect of superpowers, I believe, but also give us either some customizability and/or chance to make a strategy decision.

    2) type-dependent cards. i.e., “sports evolution.” I don’t like being driven to play one type of plant/zombie. I would prefer more more general-purpose cards (both sides) that I could feel smarter about finding ways of putting together. This is a similar qualm to “conditional cards.”

    3) As stated again and again here, being able to replay missions would be awesome. The final Citron Mission (for the zombie side) in particular I don’t like b/c it takes waaay too long for the game to load and for the AI to think. I think. I’d much rather custom-pick earlier missions.

    4) I wish there were some form of optional discard. It’s frustrating when you have a fistful of plants or zombies with no lanes available, but can’t draw new cards b/c your hand is full. Or maybe you want that Birds of Paradise conjure but your hand has no room for it. If you could choose to discard a card every turn (or not to), that would improve your options and I think be a net positive for the game.
  • Anonymous's avatar
    Anonymous
    8 years ago
    I agree with you that a discard of some sort is needed, even if you lose that turn still, but if you can't play and cant draw, all that's left is to wait for the opposition to take their time and play a dozen cards per turn...
  • Anonymous's avatar
    Anonymous
    8 years ago

    Pros:

    1- a very dynamic and addictive game that comes out of the conditionality of PVZ, product of the variety of heroes and classes

    2- use the use of strategies similar to pokemon, so you can take risks guessing what your opponent thinks

    3- The style and graphics of the game is very attractive and pleasant for the public

    *:

    1- the game is not balanced: unlike similar games like yugioh and pokemon (smogon) this game does not respect the level of the players and the cards they have. They should make tiers where certain cards are forbidden to give more freedom of decks and strategies and not to leave the new suffering by broken decks

    2- super broken decks: there are decks that are so powerful that they break with the competitiveness and the strategy in the game, examples: the deck of the valkyrie of professor brainstorm and the deck of spam for astro-shroom + admiran navy bean with planet of the grapes for nightcap These decks are difficult not to say impossible to stop, basically they force you to centralize to be able to face them which breaks with the dynamism and variety, if you win it is by pure luck

    3- bugs: I've run into numerous bugs in this game, especially in the part of the daily challenges where I complete one and I get the message "not available" making me lose the envelope that you give at the end if you complete all the puzzles, other mistakes are when it freezes in the middle of combat, causing you to lose

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