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Re: A random discussion about alternate abilities and how they affect healers.

BFN didn't totally sacrifice the variants of abilities, it just made that part of that system is in the form of upgrade, vampire spike weed, rocket leep, long bomb and others.

Sometimes I think that these Abilities take part of the character's construction and make part of its gameplay a little meaningless, like dark flower or even bling pylon mech which is just an upgrade and nothing more.

3 Replies

  • Iron_Guard8's avatar
    Iron_Guard8
    Legend
    5 years ago

    @gametrieukNever been a fan of the bling stuff to be honest. Barring issues where they did (still do?) more damage than the basic version which shouldn't be a thing, they're just shiny. Didn't hurt anything, but not terribly interesting either.

    Some alternate abilities aren't used that much or are too good or too weak. Most soldiers use rocket leap, since who doesn't want to lose a little height to get 2 uses?  I like Dark Flower but I don't actually use it all that often, as the healing is generally more useful.

    I would like to have seen them do more with the upgrade system in BfN towards this end too. They do of course have some of this with stuff like you post and stuff like dolphin blasting and other abilities, but it could have been even better with more development. I still love that you can save multiple copies of a character in BfN with different outfits and builds, that would have been great in  the GW games too, could have builds to quickly swap to for alternate abilities. Was asking for it for years in GW2.

  • stukapooka's avatar
    stukapooka
    Legend
    5 years ago

    @gametrieukExcept dark flower sacrifices healing and doesn't benefit your teammates.

    I agree that bling pylon shouldn't exist though.

    Long bomb in bfn just goes 22.5% farther where the ability in gw forces all stars to learn the map geometry and the arc of the bomb which can travel much farther than it does in bfn.

    Rocket leap in bfn just increases the distance your jump can go and doesn't force the soldier to learn how to deal with managing 2 jumps on a longer cooldown that sacrifice verticality for mobility.

    Vampire spikeweed in bfn has no visual difference in its apperance so there is no reason for a zombie to treat it differently from a normal spikeweed and doesn't force the chomper to sacrifice damage for health.

    It's 100% better than the base version and there's no reason to ever use stock over it in bfn.

    Alternate abilities in gw forced players to be creative and syngerize it with their play style to overcome their weaknesses. In bfn there is no drawback what so ever in using these so you might as well just grab as many good upgrades that you can stack together and spam them every match.

  • stukapooka's avatar
    stukapooka
    Legend
    5 years ago
    @Iron_Guard8 Only bling pylon mech did a bit more damage for some unknown reason, every other bling was just a reskin.

    Healing is genuinely better to use all around as sunflower especially in gw1.

    Rocket leap is good but there are times you do notice the lack in height when trying to get up somewhere.

    My problem with the bfn upgrade versions of these is that there is no way to tell when a character is actually running these abilities as gw had visual and stat changes to the abilities where in bfn there is no way to know that a bfn chomper is running vampire spikeweed because it still looks and acts the same way as a regular spikeweed and the he alts made massive changes far greater than how the upgrade system affects them which makes players adapt to the weaknesses of the abilities.

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