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Re: Ability discussion: Burrow and sprint burrow

Spikeweed is bad in BfN. I like being able to launch it, but they are so inaccurate when firing them at range and they are so easily destroyed that they are quite bad in BfN. They should definitely not return to instant arming like in GW2, I'd like them back to GW style much like sonic mines for the engineer and potato mines for the cacti, and give them a brief arming time so you can't cheese it out. I'd love to have the GW animation for stuck zombies back too.

I actually liked BfN's goop at first as it made Chomper feel more like a team player over the selfish playstyle that dominates the class in GW and GW2, but then they overdid it and it's too good now, especially for low health classes like Imp. 

I like the idea of a grappling weed. The biggest issue with GW was all the rooftop campers (mostly Foot Soldiers and Peashooters), and since those classes dominate the game, Chompers have a hard time when over half the zombie team is up high where you can't get them. Chomp Cannon in GW2 gave the class a nice surprise weapon. Getting to high ground is a huge part of most shooters so all classes need some kind of way to get up there, even if some are better at it than others.

1 Reply

  • stukapooka's avatar
    stukapooka
    Legend
    4 years ago

    @Iron_Guard8It also ridiculous to how spikeweed now deals 100 damage for no real reason in bfn. They're also far too bright in the art style and stick out like a sore thumb.

    Gw1 had the best spikeweeds due to how they blended in well and no instant arming time bs. The animation of hanging zombies upside down was also really fun to watch and really added to a feeling "its got me" as a zombie.

    Gw goop can help your team but its sadly used selfishly. Bfn goop was ok at first but than they buffed it to become a crowd wiping pita that's far too powerful.

    Chomper sufferes the most out of every class against rooftop campers as he lacked the drone/stacking strategies of gw1, not saying everyone should have vertical positioning powers but every other class had some form of strategy.


    Gw2 like you said had the chomp cannon, yeti, and the unicorn/twilight warps. To fight back with.

    Bfn just killed vertical positioning altogether and gave everyone the jumping height of a kangaroo.

    The vine/tongue is an idea I've seen passed around alot and I think it being an alt for goop would be fair as chomper loses crown control and zoning for movement.

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