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Re: Ability discussion: Citron ball, hyper ball, spin dash, and assault mode

BfN's roll attack is too powerful. One shotting Imps since you can't rely on overhealing, from an ability that,, while it has a windup, it covers a lot of distance in a hurry when used, and is difficult to avoid. It can keep some damage, but not 75.

It was more fun and interesting in GW2 to use the ball mode and spin dash. I quite like Citron in general, so always a bit annoyed that they made him like he is in BfN.  The run around as ball mode in GW2 is annoying, but also not that effective, so while it was obnoxious, they never felt that oppressive to the game. I really liked the way the Citron worked in general in GW2, barring the beam versions, especially frozen being way too good at range for so long, they made arctic troopers look tame.

I love how each variant had unique ball form appearances, reflected by any skin you used, but BfN has some nice ones too if you use the costume system.

1 Reply

  • stukapooka's avatar
    stukapooka
    Legend
    4 years ago
    @Iron_Guard8 The ball was fine the way it was in 2. Citron had to turn into a ball first and than had a very clear windup that only did 50 damage with knockback allowing you time to get away. Ballers also got hard countered by gravity grenade in 2 as citron didn't turn back like he does in bfn. Hyper ball wasn't as bad as a bunny hopping peashooter with hyper by any means.

    The beam citrons needed the nerf but after that they're mostly balanced even though i like the non beam citrons more.

    I love how the variant balls also had their own sound effects for moving and transforming. Its just that extra bit of detail the gw games did so well imo.

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