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Re: About time you screw over zombie effects too


@daalnnii wrote:
I would agree about black eyed and sportacus, but they can be killed by a trick the turn they're played... 

Sportacus can't be killed instantly by a trick. It needs to have it's attack lowered to be killed by Rolling Stone or have it's attack increased to be killed by Rocket Science.


@daalnnii wrote:
And since you brought up deadly... how many plants have bonus attacks every turn? Well, they still got a card.

The point here is that the plants can easily  kill you with their bonus attacks without any counter-measure. Re-Peat Moss + Blazing Bark + Berry Blast = (2 +4) + [3 + (2 +4)]  = 15 damage. Your hero is almost dead with just 7 suns.

Just to compare some numbers, Wall-Nut Bowling may do a potential 18 damage if ALL the ground lanes are empty. And that costs 10 suns.

(And that is without counting that the Moss still attacks after the zombies tricks. If the zombie can't kill the Moss, that is another 6 damage direclty to the face.)

The zombie hero may be dead in just one turn even if the plant hero have an empty board.


@daalnnii wrote:
Also, plants have 1 card that deals with gravestones, nobody carries it because if they don't have gravestones, it's truly a useless card. Can the same be said for bonus bucket?

You still have a 2/1 amphibious plant. You can use it to kill MOST amphibious zombies (Dolphin Rider, Snorkel Zombie, Impfinity Clone, Octo-Pet, Fishy Imp, Toxic Waste Imp).


@daalnnii wrote:
I do play around it. I'm just saying plants have no strategy killer single cards like zombies. Its time to get some. (And the game was balanced enough before, that they weren't necessary. Its just good to have cards that introduce new mechanics... ... but that goes for both sides)

I agree with this part, but at their time. I suppose they will introduce an anti-characteristic for every characteristic in the game. For example, if they release a big amount of armored zombies and that becomes the new meta, you can bet they are gonna release something to counter it. (Maybe a Magnet-shroom)

The point is that, at least right now, I don't think that zombies have that immense power that NEEDS a card to counter them.

5 Replies

  • daalnnii's avatar
    daalnnii
    9 years ago
    @Azombioso i think you're forgetting zombots wrath... ... and bungie plumber (up to 4 damage turn 2, can kill blackeyed)

    And you can say that repeat can do that. It can. I do it often... tombstones shut that $#!t down. No exceptions lol. Its also the reason i always point to valk. Same. Exact. thing.

    I think we both agree nothing is really op. But, i'd like to see more equality put into effect stoppers on both sides.
  • @daalnnii You're right, I totally forgot about Zombot's Wrath. MB.

    Yes, I'm telling you that I think that eventually, all characteristics are going to have a counter.

    They released Spyris for the gravestone zombies, and Bonus Track Buckethead for that bonus attack based plants.

    Is one for each side, and I think that's fair.

    But, who knows?

    Maybe the next set of event cards will include one that make zombies unable to play tricks, or one that makes zombies inmune to freeze. 

  • daalnnii's avatar
    daalnnii
    9 years ago
    @Azombioso i think we're pretty eye to eye on this.

    Again, there's pretty much nothing in the game i think is OP. I'm just jealous of some of the outside the box options zombies have (I'm a plant guy)
  • Anonymous's avatar
    Anonymous
    9 years ago
    Splash damage cards need to be buffed. No one even uses them
  • Anonymous's avatar
    Anonymous
    9 years ago
    Tall nut 0/7 zombies can't frenzy when in play. Ambrosia 3/3 all plants get 1/1 and are immune to deadly . Flash flood canalope 2/4 gravestones can not be played.

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