Forum Discussion

Re: Any tips for playing as Chomper?

@brady3176 It really does often feel like people who mained zombies complained so much about chomper actually killing them (despite having plenty of capabilities of their own) that he was reduced to a shadow of his former self.
Also seems like no one's quite sure what his primary attack & range is anymore. Goop is probably the most useful, but it's an ability & has limitations, often earning assists more than kills.
I'm finding him ok in PvE but definitely not great in PvP ☹

4 Replies

  • Iron_Guard8's avatar
    Iron_Guard8
    Legend
    6 years ago

    I think I'm one of the only ones that likes the new chomper. I love that goop is now an area denial weapon that can damage a bunch of zombies and even though the 1 point tick it causes after they leave the goop is minor, it keeps them from regenerating and while in it they can't use their abilities. You could hit more than 1 zombie with goop in GW 1 and 2 but it was a single target focused weapon.

    I also like that when trying to bite someone I don't accidentally swallow them, leaving me vulnerable and becoming an involuntary 'suicide chomper'. The increased bite damage with the ttk patch helps with this. The ability to spit is useful too. All too often, especially in GW1 and with zombie foot soldiers, zombies would just go to high ground and be virtually immune to you. I would occasionally switch to chomp cannon in GW2 to mess with expectations, but in GW you were largely a melee/assassin character. In BfN, you can help support from a distance. 

    Before the TTK patch I even got vanquish master on chomper in BfN and while I have been there and seen that in GW1 and 2, it was pretty rare. Most chompers I saw either got constant 1:1 vanquish streaks, or hung back at the point with their spikeweeds. 

    Not saying Chomper is perfect in BfN but I've found them pretty useful. I do wish spikeweed was more precise with placement though.

  • FarQM8's avatar
    FarQM8
    6 years ago

    I had most kills on chomp in gw2 to all other classes 10k+, especially hotrod chomp he was a engine reving ninja chomp of death,  his speciality was flank/anti flank, wasn't made to take on front line, he was made to flank, around bulk of enemy team hide behind objects etc and pick off enemies trying to flank back or range chars get in behind them or just zombies that wandered from their flock lol standard blue goop was a must in case you did have more than one zombie to face, goop swallow from behind and goops cool down was ready the second chomp swallowed to fire again, Think I used any speed upgrades and faster swallow time with hotrod and I had a great time running flanks or waiting to ambush. 

    There always came times fighting for point or whatever had to risk suicide so I tried pick most valuable target, be scientist healing or who ever seem to be doing most damage. 

    Video I saved of my hotrod chomp few years back

    https://youtu.be/o_WwrWKJ4Z4

    But bfn even with hotrod upgrade he just feels big and clunky and TT maps don't feel as big or atleast wide so getting spotted trying run flanks seems alot easier, new skill set to me is just yea nar pass I tried it, I hate it I'll play a different plant. 

  • @FarQM8 I also loved my Hotrod Chomper from GW2. Adding a pair of perks to dramatically increase his speed gave him the potential to terrorize the Zombie team.

    The BFN Chomper is definitely a different animal. I immediately missed his ability to swallow a Zombie whole by attacking from behind- that ability is pretty much why Spikeweed is even a thing and BFN lacking that paired Swallow ability makes it of dubious use since it’s of such short duration.
    I do appreciate the new ability to Burrow and chomp Deadbeards who leap into their barrel and to also be able to Chomp a variety of Zombies who were previously immune or who could survive by sacrificing their screen door or outhouse.

    I do miss the ability to use the Chomp to interrupt a Zombie Boss attack- I always enjoyed the little animation where they escaped but that’s yet another small touch which was left out.

    My personal experience with BFN Chomper has been mixed- I’ve had games where I’ve had vanquish numbers right in line with the top players and good vanquish streaks and I’ve had games where I just can’t get anything going with him.

    A lot of it seems to boil down to how good of a team is around you, how aggressive you’re being yourself, and how much experience your Zombie target has dealing with Chompers.
  • Iron_Guard8's avatar
    Iron_Guard8
    Legend
    6 years ago

    I think Spikeweed needs some love in BfN. It's just not that effective in this game compared to GW1 and 2 (I miss GW1's animation as it was the funniest). I love that it can fired at range and glad it got a timer to activate as it was heavily abused in GW2 with the instant activation, but it's just not that hot in BfN. It's hard to land it where you want at range, too easy to destroy, and lacks the synergy it had with chomping zombies from behind that it had in GW1 and 2. 

    I'm pretty happy with the rest of Chomper's kit here, but spikeweed is lacking.

About Plants vs. Zombies™ Franchise Discussion

Zombies trying to enter your house? Keep them in check and discuss the best gardening techniques on the community forum.27,644 PostsLatest Activity: 7 hours ago