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Anonymous's avatar
Anonymous
8 years ago
Approved

Re: Best Turn One Cards

Shroom for 2 and bonk choy are response cards, not openers. I'd say good zombie turn one plays are: zombie chicken, leprechaun, and the turkey rider guy. Fraidy cat isn't bad, but it can be killed on occasion

3 Replies

  • Anonymous's avatar
    Anonymous
    8 years ago
    Approved
    Same as ducky tube zombie, and the majority of the time I play it for the first round, I expect that it will be killed.
    Banana bomb is a disappointment to me. I usually try to bait them to play their supertrick.
    I would much rather have-2/-2 on ducky tube, or Disconaut than Dr Spacetime.
    I noticed that most people use their supertrick asap, but some of the best saves in the game are those cards. The same goes for green shadow 5 down the middle or the one I really hate...solar flares 2 damage and +1sun for the game. I would rather have the five right away instead of it being the kill shot. I don't know why but I feel better knowing what you are playing with and sometimes Disconaut don't allow for a second supertrick, so if you have already used it, I don't have to play to allow for the possibility that was the supertrick.

    Does anyone else think that way?
  • wonoz's avatar
    wonoz
    8 years ago

    disconaut has to die asap after he hits the board. thats pretty clear.

    on supertricks......I don´t know. I like to keep them because you don´t give away information right away. For example; People will play very differently against a green shadow player that has a super in hand (even though they don´t know which one) than against one that has fired away her super. With green Shadow you can also bait people to play their important drops into middle lane to crunch them there.

    Especially when playing against decks that have a very important signature card while playing a hero that has strong removal supers......thats just a strong mindgame.

    Rose excells that this. you have transmorg, goatify and weed whack. people will seriously think twice to play their key card against you if you still have your starting power in hand because it can utterly destroy their deck-tech

  • Anonymous's avatar
    Anonymous
    8 years ago
    Approved
    Yes, that is what I mean. You can be a little bit more at ease when the super is no longer

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