stukapooka
4 years agoLegend
Re: Boss discussion: Big Stump
@Iron_Guard8 It's crazy to think that if you don't count the boss hunt reskins the plant side still only has 4 normal bosses in bfn, which is the same amount gw2 launched with.
The pathfinding during the charging is actually really good with garg/stump being able to move around corners and even use rampways if they're there. They had to do this for every map and the backyard in 1 and 2 which is something many people don't pick up on until it's gone.
I wouldn't really call any of the plant super waves in 2 easy as all of them are tough for different reasons unlike the zombies who definetly had an easy distinction in difficulty between disco and yeti.
He shouldn't have been removed as he gave zombies an enemy that shows them what its like to face a melee oriented boss.
The pathfinding during the charging is actually really good with garg/stump being able to move around corners and even use rampways if they're there. They had to do this for every map and the backyard in 1 and 2 which is something many people don't pick up on until it's gone.
I wouldn't really call any of the plant super waves in 2 easy as all of them are tough for different reasons unlike the zombies who definetly had an easy distinction in difficulty between disco and yeti.
He shouldn't have been removed as he gave zombies an enemy that shows them what its like to face a melee oriented boss.