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Re: Boss discussion: Yeti

The Yeti is a mean one, even in BfN. He does lack health, but when playing Ops in GW or GW2 and you get a super Yeti wave, it can be a rough time, especially solo Ops in GW2 as the bots get crushed by him quite often. I've used more self-revives and team retries with solo super yeti and bean waves in GW2 than even craaazzy boss hunts!

The elite version in BfN is rough, especially if you lack teammates that know what to do. It's even harder than the elite spooky squash wave can be. Those elite imps as part of the waves are a part of this too.

He's so evasive too. Part of why the Yeti King boss hunt was so difficult is even when you had the damage buff from the imp, you could use a large chunk of it, just getting to the Yeti king! 

Not too hard to deal with singly, and yeah, he's not great in the backyard once plant bosses show up, but he will slap you down hard some times.

He is better on snowy maps, part of why I like GW2 the most is there are more variable settings, even if GW felt closer to the original tower defense game in theming.

1 Reply

  • stukapooka's avatar
    stukapooka
    Legend
    4 years ago

    @Iron_Guard8He's definitely a menace in crazy as he slightly has less health than disco and baron but he hits much harder and his minions are much more dangerous.

    I was amazed at how accurately they managed to capture the original games aesthetic and tone in gw1 alongside having some nice touches like the zombies eyes being bloodshot. It was an amazing transition to 3d for a game with arguably little to go on.

    Gw2 easily had the best variety though (gw1 just had suburban areas, shore lines, and the desert) by far much like pvz2: snow maps, modern day maps, moon maps, theme parks, various maps throughout time, and factories. The maps also brought mechanics like portals, cannons, and low gravity.

    Bfn tried to replicate gw1 maps styles but it honestly doesn't work for me as they went way over the top with the cartoonish nature and really loses the aesthetic and tone that made gw1 maps stand out with their abandoned city/countryside in a apocalypse vibe littered with graffiti and the undead presence as every gw1 map had a graveyard or tomb that the zombies spawned in at.

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