Forum Discussion

Re: Disappointed at how the game is presented to the players

I got the short stick, buying that game turned out to be one of the worst decisions in my life. Current state of the game I will describe in 1 word:

UNPLAYABLE

As a old-school player of GW1 and GW2 I know what I'm talking about, the difference in fact of actual "fun" (for me) is so huge between those and BFN that I will delete it soon.

The GRINDING in that game is soooo huge, the Bugs are insane, the settings are overwhelmingly underwhelming, I cant aim for * (when I go to gw2 I do!).

The balancing is upper GARBAGE. Balance is the key to everything, but the developers seem to be living behind a wall without a door.

The variants are gone and will not come back, which means this game is just a bunch of sprinting wannabe-tryhards using the same classes alllll over again!

And yes we had such players in gw and 2, but here its on another level.

The bugs just make it worse.

16 Replies

  • DarkLanX's avatar
    DarkLanX
    6 years ago
    @Schattenpflanze The bugs and grind are real. What make me more disappointed is that the devs should be well-aware of all these. I'm also a software developer myself, it is impossible for a developer to release something with so many problem. There can be some bugs, bugs are inevitable. But it's the devs' attitude toward the players I'm talking about. I feel like I'm playing this game with the support of my passion for the game, not what I'm actually receiving. I really hope they can face the future problem more seriously.
  • I think they are trying their best to fix the game. When you have a community that wants this or that and say this is balanced or this isn’t balanced, it’s hard to listen to who. The game has problems, but so did many games when they first release. Especially since it’s a multiplayer game, they can’t satisfy anyone nor are they trying to. They are already trying to balance for fair gameplay instead of having 100+ variant classes running around. Most games have 100+ classes 7-10 years after they are released. The game is trying, that’s why it’s not $60, and released would only be $40. They are trying to gain a larger audience again by reducing the price. Plus I never heard of a battle pass 100% free like this one coming in October. There’s usually always a paid track.

  • GabeTheGoof's avatar
    GabeTheGoof
    6 years ago
    @Schattenpflanze
    either your have impeccable decision making, or you've had an adversity free life if spending $40 on a game is one of the worst decisions in your life...

    🙂
  • newbebop's avatar
    newbebop
    6 years ago
    @GabeTheGoof It might also have equally as disturbing implications if someone said spending $40 on a game was the BEST decision they've ever made.

    Either way, let's hope someone is being over dramatic.
  • @arit0824 I agree with some of your arguments. However my focus is mainly not about balancing. But more on the bugs and transparency of the game. As you said, they are trying to fix the game. My argument is that many of the bugs and bad gameplay (ops) should've been known during the production time. No matter how hard they are trying to fix it right now, still cannot cover the fact that they release the game even though they did not play test enough and haven't fix the bugs.
  • For people who thinks that we already got a 10$ off so it might be okay to have all these glitches as long as they fix it.

    I don't think that's how it works. Many games has a discount for pre-order, you cannot simply become tolerant simply because you got a discount.

    Also the BfN website specifically pointed out itself that the founder edition "is not a beta". If they really want to work with us and fix the bugs, they should've just perform an official beta test and work more closely with us. And 6 weeks is way to short for the amount of problem this game currently has. I really hope next time they can do testing in a correct way.

    (And the attitude problem I mentioned before is like the case here, if it's a beta, just be honest with us, thank you.)

  • Ive been putting a lot of time into this game the last couple of weeks and i have to say that i feel utterly ripped off. This isnt a founders edition, its a paid beta with some BS cosmetic bonuses with the benefit of carrying over the xp you earned by 1 shotting entire teams as night cap. Ive never, never, paid to beta test a game until now. There are a mountain of bugs and glitches, some of which provide a competitive advantage and some that are outright frustrating (team swap glitch, everyone is doing it now)  and some make certain characters not worth playing (snapdragon cannot finish many players with his primary weapon, they simply go immune to fire at 1 health). I watched the stream about the character balance patch and they didnt even mention some of the gamebreaking bugs that need to be fixed.

    The ops mode was a complete let down. So far the only part of this game i have enjoyed was the town center and weirding woods pve areas, kudos on that, but it didnt last long.

    I think ill let this game sit in the library for a while and maybe come back to it in several months if the bugs get worked out. Ill definately think twice about giving money to EA or popcap in the future. Will likely stick with companies that are at least more responsive to their consumer base. "We hear you" (radio silence x1000) isnt cutting it now days.

    Youd think with all the paid beta money they could afford better community representation but I guess greed is a factor as well (considering they will be monetizing some in game currencies -not coins allegedly- but we will see.)

  • spIash_damage's avatar
    spIash_damage
    6 years ago

    @CJackson5083 wrote:
    @PuffinStuff88Agreed. A lot of people are being too kind and understanding.

    "We’ll be polishing as you play to ensure the PvZ: Battle for Neighborville experience is the best it can be for launch and beyond."

    Source (is the PURCHASE LINK) https://www.ea.com/en-gb/games/plants-vs-zombies/plants-vs-zombies-battle-for-neighborville/news/welcome-to-neighborville:

    I think our biggest benefit (as "founding members") is the rollover of progress at launch.  Before anyone purchased the game, it was noted the game was in need of polishing and that would occur during the Founders' period... sooooo?  Why not be kind and understanding (at least until launch)?

  • GabeTheGoof's avatar
    GabeTheGoof
    6 years ago

    "I think ill let this game sit in the library for a while and maybe come back to it in several months if the bugs get worked out."

    We did this for GW2, which didnt come with splitscreen multiplayer when it launched.

    But when we heard it had split screen on the latest update, we went back and never stopped playing.

    Maybe it'll be the same with this one.

    But I will say that since the latest update the game appears to play better on mutiplayer splitscreen now. The first two weeks it was very stuttery and janky.

  • @GabeTheGoofI'm not from USA, I live of 100$ each month. Almost half that amount for a shittty game, that cant even be compared to current GW2, it was a fail indeed.

  • @DarkLanX I agree they should have had at least a beta test after an alpha, and business-wise, I think they should have waited a little longer before releasing, so that when consumers see Founder’s edition, they’ll be less bugs. Now that we have this, people are leaving. Let’s just hope they come back so this game won’t die so fast. I’m sticking to this game

  • @arit0824 wrote:
    @DarkLanXI agree they should have had at least a beta test after an alpha, and business-wise, I think they should have waited a little longer before releasing, so that when consumers see Founder’s edition, they’ll be less bugs. Now that we have this, people are leaving. Let’s just hope they come back so this game won’t die so fast. I’m sticking to this game

    Echoing my sentiments to the letter.

  • Iron_Guard8's avatar
    Iron_Guard8
    Legend
    6 years ago

    The sudden arrival of Founders while we were waiting for another alpha or beta did feel like it was rushed. I don't know if it was all the leaks, like the not quite finished trailer, the alpha leaks, or what, but it was pretty quiet on the official front until this dropped on us like a bolt out of the blue.

    I wish it was hyped up more. Many games are overhyped and then often fail to deliver, but BfN had very little when Founders went live. I know they state it's not a beta but it certainly feels like one; the balancing, the poor performance many have, the control/aim issues, the current state of Ops, but I'm still loving it even with those issues. The population still feels pretty solid as I can leave a match, jump into the portal again and be in a completely different match, and both were full or near it. I'm hoping it stays this way for a long time and if they fix it and support it, it has massive potential.

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