Forum Discussion

Re: Does Evolution and other powers mitigate the need for Environments?


@jakeman102201 wrote:

I think that for most decks outside of very fast decks, it's a good idea to pack some environments. They give you board advantage and can kill things that are untrickable. In some scenarios they make the difference between wins and losses. Definitely would recommend 3-4 environments per deck


I'd agree, especially for Zombie players.  With some of the plant environments, Zombies need to be able to cancel them quick, or it's game-over.

2 Replies

  • Anonymous's avatar
    Anonymous
    8 years ago
    Approved

    I don’t like environments that much because it’s always very luck dependent unless you hav more than 4 of them which I play just in one deck. I think you are dependent to play tthem even if I would like to play without them in some decks but then I have lost if a sting environment is played. 

  • Anonymous's avatar
    Anonymous
    8 years ago
    Approved
    I carry minimum of four in all decks, and some decks as many as a dozen...and I have seen plenty of games that were won and lost all of one environment played and the other side had no counter to play

    From the flytraplanet or the spikeweeds, even blackhole with a armwrestler that got frenzy that controlled the game

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