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Re: Electro citron needs buff

Was post about this and now I see im not the only one noticing it.

Electro Citron is my fav citron but I always struggle during the garden ops or online matches. 

Each projectile is so small and feels so insignificant, 22 amno for small, cactus needles like projectiles with little damage and small splash damage.

The "but its an electric variant, it arcs across zombies" doesnt help much because its already dificult to hit one, and when one gets hit the damage is still ridiculous.

And it has a charged option, yes, but the size of the charged projectile is still so small one can easily miss and waste half the amno. 

The size of the explosion of the charged version is also barely different from the non charged version, it still has a small splash ratius.

Electro brainz has a pretty powerful beam that has electric acs too, electric peashooter does less damage but the electric splash size is giant + has electric arcs

Electro citron just gets a future cactus-like projectiles with little splash damage, 3/5 damage per shot, and with just 22 ammo you HAVE to charge to level 3 or else you're wasting ammo and time.

There has to be a way to make him better.

Instead of cactus projectiles why not a whole laser like super brainz and all other citron variants? or if you want to keep the cactus projectiles but make them bigger so you cant miss that easily and with bigger splash specially for charged version, like smaller versions of electric peas. 

Rigth now its just one bigger future cactus, with more health and weak projectiles

12 Replies

  • Rhendyr's avatar
    Rhendyr
    10 years ago

    Increase his dmg to 5 per hit on primary target. Decrease his health to 125. 

    People keep wanting a hard hitting Citron, give it to them, but give him the health of the hard hitting toons. He shouldn't have more health than every other character in the game, and then hit as hard as them also, one or the other has to give. 

  • Anonymous's avatar
    Anonymous
    10 years ago

    I think he is a multi-kill machine. That being said an increase to ammo would be very nice. A larger projectile may  Also be helpful. For all of those saying he is UP, you got to change your play-style. He is nothing like the other citrons. If he gets a charge speed buff he could easily ruin the game if he could shoot his max level shots quickly.


  • @Rhendyr wrote:

    Increase his dmg to 5 per hit on primary target. Decrease his health to 125. 

    People keep wanting a hard hitting Citron, give it to them, but give him the health of the hard hitting toons. He shouldn't have more health than every other character in the game, and then hit as hard as them also, one or the other has to give. 


    5 per projectile is common in laser weapons/full auto weapons with plenty of ammo and a quick fire rate, this one is none of those. as i said before either make it easier to hit+ some extra damage or keep it difficult+ high damage , hih risk high reward.

    Electro Brainz, hard hitting toon, does what Electro Citron was supposed to do, an electric beam, yet he still has 200 health (tank health), keeps that powerful beam, the close range combo and its even getting another buff in this patch.

    Citron is supossed to be a tank with a long range laser, yet the true tank with long range electric attacks atm is electro brainz. 

    If citron is a tank keep it a tank and dont give him a 125 health as a peashooter, im just asking to make him a bit stronger since rigth now he cant even defend himself, let alone "support" others like they designed him to.

  • Rhendyr's avatar
    Rhendyr
    10 years ago

    LBPlombax7, your problem then is that you need to be arguing for a nerf to Electro Brainz beam (I main him, and don't use it because everything out snipes even Electro Brainz).

    One should NEVER argue why one class should be buffed to counter what many would agree is an over powered ability of another class, it's better to argue for a fix to that perceived OP ability.

    Many, many people keep complaining about how Citron, almost all variants, need a dmg buff. The problem is, they don't take into account that Citron is the strongest tank in the game. Does he do massive damage? Nope. Should he? Nope. 

    I've seen plenty of Citron's that are just nasty, that cause entire teams who would otherwise be dominating, to have to completely adjust to just that single Citron, play differently, and still lose. I don't imagine those Citron players think he needs a buff. On the other hand, I've also seen plenty of Citron's who are non-factors, who try and play him as strictly dmg dealers, who try and play him as one man solo wrecking crews, who end up dying way more often than they kill, and I have a feeling, those are the people who feel he needs a buff. 

  • Im not specifically aiming at countering an op character, but being the only electric variant with a beam as weapon i used it for comparison.

    Electro citron shoots single projectiles tho, so I also suggested a buff based on electro pea too.

    I dont think other citrons need a buff,I can perfectly play with normal citron and support other players either in garden ops or in other modes.

    I dont aim to go at full power trying to destroy everything solo, as a tank I try to keep others alive, use the shield and stuns to stop big groups and z mechs, all in this character is about tanking, using him for dmg dealer only is just wrong.

    Im perfectly fine with the other citron variants, im not asking for a buff for the other variants, im talking about this specific one. 

    In comparisson with other citrons i find this one quite difficult to play as, even against garden ops mobs any other citron can do the job but this one feels underpowered, thats all, specially in garden ops in a small 4 players group, when players are low on health and depending on the tank+ healer player/potted plant and the low ammo/ difficult to hit/weak weapon just makes the task even more difficult 

  • Anonymous's avatar
    Anonymous
    10 years ago

    I actually think he's fine where he's at now. Using an uncharged shot does do very little damage to the main target, but when the electricity forks out, the damage nearby enemies receive is much more significant with multiple hits.

  • Rhendyr's avatar
    Rhendyr
    10 years ago

    So, LB, to me, it sounds more like a play style incompatibility rather than a specific weakness. The Electro Citron is about AoE dmg more than single target dmg. He's actually stronger vs groups than 1vs1, so, trying to balance him on a single target basis (based on how much dmg he does to his prime target and the max amount of dmg he can deal to that target alone) is simply, wrong.

    So, talking non-charged, he can deal 66 dmg to his prime target, but  now, lets say there is a group of 3 zombies approaching you (which you're going to start seeing more clustering now with Rose being nerfed), he now does 198 dmg with that one clip. 4 enemies, 264, and so on. If one wants more of a single target variant, then that's what they should pick. One should not pick an AoE machine, and then try to get it buffed to also be a lot better at being a single target toon, that would then make it OP compared to the other Citron variants. 


  • @Bazzilicious wrote:

    I actually think he's fine where he's at now. Using an uncharged shot does do very little damage to the main target, but when the electricity forks out, the damage nearby enemies receive is much more significant with multiple hits.


    Against small browncoat hordes yes, even a charged shot can take care of basic ones and damage hat variants in a second (but those mobs arent the ones responsible for "whole team on low health" situations) but thats it.

    I play a lot as Citrons and with other variants while taking the damage for the team I can still damage the boss/ strong enemy back, but with electro just feels like im just a meat shield and shooting or not shooting doesnt make a big difference.

    I know I know, since its electric its aimed for multiple enemies and makes it difficult to face a single one since it does less damage than non elemental projectiles, but all the other electric variants in the game keep the same type of attack (sunflower keeps full auto petals, cactus keeps single precise needles, engineer keeps single strong projectiles) + electric arcs and can still do decent damage, this citron changes to this small needle/pea projectile with low damage that is different from any other weapon.


    @Rhendyr wrote:

    So, LB, to me, it sounds more like a play style incompatibility rather than a specific weakness. The Electro Citron is about AoE dmg more than single target dmg. He's actually stronger vs groups than 1vs1, so, trying to balance him on a single target basis (based on how much dmg he does to his prime target and the max amount of dmg he can deal to that target alone) is simply, wrong.

    So, talking non-charged, he can deal 66 dmg to his prime target, but  now, lets say there is a group of 3 zombies approaching you (which you're going to start seeing more clustering now with Rose being nerfed), he now does 198 dmg with that one clip. 4 enemies, 264, and so on. If one wants more of a single target variant, then that's what they should pick. One should not pick an AoE machine, and then try to get it buffed to also be a lot better at being a single target toon, that would then make it OP compared to the other Citron variants. 


    Actually the 66 dmg doesnt arc/ multiplies across targets, the prime one gets hit with 66 (if youre lucky enough to hit in the head) and all the others get hit with 10 dmg. Sunflower had small electric projectiles too but it was full auto (cant miss that easily) so each dealt 7 dmg+10 dmg. Its not as OP as you just said (264 in a crowd, wow), try it to check by yourself

     The electric arc itself does more damage than the main projectile, if a laser isnt possible at least make the normal non-charged shots more powerful (its not a full auto weapon so shouldnt be less than 7 but its not a slow pea/concrete either so less than 20)

    This is a single shot precise weapon so each shot shouldnt do less than full auto ones. 

    Charged version should get higher arc damage than 10 (charged or not charged its 10, if its a crowd control weapon the crowd control feature should be charged/increased too, whats the point in charging if its not going to do increased charged damage to the whole crowd too? Not as AoE monster as it seems), 

  • Boolerex's avatar
    Boolerex
    10 years ago

    I tried him a bit, His uncharged shot could maybe use a small damage buff,but his charged shot are fine, the shock effect is decent too. Only use uncharged shot against group otherwise you're better off with a half-charged shot.

  • Anonymous's avatar
    Anonymous
    10 years ago
    To begin with I thought he was underwhelming, you just have to learn how to use him. Crits on target not counting arc damage or if the target has increased defense hits for 75 with a full charge and 50 with a very quick half charge. He is not an in your face class but can hold his own in close range with half charges. He is amazing for long range assault on turf takeover. I will sit back and keep constant massive damage AOE on the point while my team takes it. You have to remember you can't play every class the same, you have to learn your strengths and weaknesses to shine with any class.
  • Anonymous's avatar
    Anonymous
    10 years ago
    I agree with this. Lower his health a little bit and give him some more damage. Pointless of calling him a tank since he can't do damage worth anything depending on the variant.
  • Anonymous's avatar
    Anonymous
    10 years ago

    @Bazzilicious wrote:

    I actually think he's fine where he's at now. Using an uncharged shot does do very little damage to the main target, but when the electricity forks out, the damage nearby enemies receive is much more significant with multiple hits.


    He's not bad, he just requires more skill, I managed to reach top performers with him just the way he is, and don't forget he has upgrades

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