stukapooka
5 years agoLegend
Re: Finale discussion: peachy district
@Iron_Guard8 It's easily the most visually impressive bfn map.
The cannon redesign just doesn't seem practical, I mean it literally has what appears to be propane tanks strapped to the back as the weak point to destroy it wtf. They didn't have to reuse the coconut cannons for a third time but I expected them to at least be plants rather than some slapped together junk with an obvious weak point.
The suburbination changes in bfn are just baffling. It makes no sense for the first point to be absolutely worthless as it eradicates those close could go either way games of gw. Now teams that are losing are just going to lose harder without much chance to turn the game around.
The four point format feels to small with the maps being very small. Compare it to cactus canyon that only has five maps but still appears to be much longer and larger than any bfn map.
I really dislike the walls set up around the points as the pots can't shoot into the point if necessary like they could in gw maps.
The cannon redesign just doesn't seem practical, I mean it literally has what appears to be propane tanks strapped to the back as the weak point to destroy it wtf. They didn't have to reuse the coconut cannons for a third time but I expected them to at least be plants rather than some slapped together junk with an obvious weak point.
The suburbination changes in bfn are just baffling. It makes no sense for the first point to be absolutely worthless as it eradicates those close could go either way games of gw. Now teams that are losing are just going to lose harder without much chance to turn the game around.
The four point format feels to small with the maps being very small. Compare it to cactus canyon that only has five maps but still appears to be much longer and larger than any bfn map.
I really dislike the walls set up around the points as the pots can't shoot into the point if necessary like they could in gw maps.