Re: Great Game, Terrible Unlock System
@Phayd , I get that it's hype and entertaining to unlock sticker packs but how can you say that it's the most balanced?
Best balanced = all characters and abilities for competitive play are unlocked for everyone upon simply purchasing the video game (Gears of War, Marvel vs Capcom, etc.)
Still balanced = handing out exp or currency that can be spent on whatever abilities you wish to use (Star Wars: Battlefront)
Not balanced at all = relying on RNG to handout characters and abilities over days of play time (PVZGW2)
Once again this isn't about "completing a game". I'd still play 30+ hours of PVZ even if every playable character and move was unlocked upon simply purchasing the game. I'd just be enjoying it more if you could buy what you wanted to from the store. Or better yet, if you wanted to add a bunch of fluffy replayability to your game make it so we unlock the next class by Mastering that plant or zombie.
Best balanced = all characters and abilities for competitive play are unlocked for everyone upon simply purchasing the video game (Gears of War, Marvel vs Capcom, etc.)
Still balanced = handing out exp or currency that can be spent on whatever abilities you wish to use (Star Wars: Battlefront)
Not balanced at all = relying on RNG to handout characters and abilities over days of play time (PVZGW2)
Once again this isn't about "completing a game". I'd still play 30+ hours of PVZ even if every playable character and move was unlocked upon simply purchasing the game. I'd just be enjoying it more if you could buy what you wanted to from the store. Or better yet, if you wanted to add a bunch of fluffy replayability to your game make it so we unlock the next class by Mastering that plant or zombie.