Re: Healers Discussion
Ok, here goes nothing 😫
With all modes except Battle Arena & Team Vanquish, the object of the game is not to get vanquishes. The modes are about taking, defending or achieving an objective, so I think both xp & play should reflect that.
At the end of the day, the role of a healer is to heal & prevent their team-mates from dying, enabling their team to do well, so I don't fully understand blaming them for doing precisely that - if you can't finish a player off because they're healed while you reload or take cover, why is that the healer's fault? As for healers being able to negate abilities, just about every character can negate one ability or another - even the summonable AI can do that!
Heal-rate may possibly need bringing down a small amount, but self-defense needs addressing before that is considered, especially with Sunflower who cannot warp out of danger & I sincerely hope that nothing will be changed until we see how much Wizard affects the existing balance.
As far as overhealth goes, as I've already said I'd be happy to see it go. The xp is negligible, many playing heals make the mistake of getting players up to maximum overhealth before bringing others up to maximum normal health & others will consciously not heal until players have reached critical health levels because they know that gives better xp.
There are also plenty of upgrades that provide it anyway, or other health-related ones that are just as useful.
I've truly, genuinely done my best not to make this a rant but sincere apologies if I've messed that up 😖😊
With all modes except Battle Arena & Team Vanquish, the object of the game is not to get vanquishes. The modes are about taking, defending or achieving an objective, so I think both xp & play should reflect that.
At the end of the day, the role of a healer is to heal & prevent their team-mates from dying, enabling their team to do well, so I don't fully understand blaming them for doing precisely that - if you can't finish a player off because they're healed while you reload or take cover, why is that the healer's fault? As for healers being able to negate abilities, just about every character can negate one ability or another - even the summonable AI can do that!
Heal-rate may possibly need bringing down a small amount, but self-defense needs addressing before that is considered, especially with Sunflower who cannot warp out of danger & I sincerely hope that nothing will be changed until we see how much Wizard affects the existing balance.
As far as overhealth goes, as I've already said I'd be happy to see it go. The xp is negligible, many playing heals make the mistake of getting players up to maximum overhealth before bringing others up to maximum normal health & others will consciously not heal until players have reached critical health levels because they know that gives better xp.
There are also plenty of upgrades that provide it anyway, or other health-related ones that are just as useful.
I've truly, genuinely done my best not to make this a rant but sincere apologies if I've messed that up 😖😊