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Re: How long was BfN in development for?


@Fork_x_Spoon wrote:
@Iron_Guard8I swear, I remember the only layoffs I remember were a couple when EA bought them and another in 2017 for the Seattle division. I think the reason why it isn't as good is because they completely changed and took a risk with this game. Like Wolfy said, they took a risk with it and it simply didn't work out.

I honestly don't know but I've seen several references, mostly on Reddit discussions, that the team was much smaller for BfN than it was GW2. The team may have still been working there, they just were working on other projects.

@benn1nat0r I went and checked further and every single frostbite game is a full on PC/console product. I'm not 100% what languages are used for mobile games, but I'm certain it's not frostbite, so it's only a shred of hope, but it's all I got right now.

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