Re: Limiting Variants
I would agree with this if this was Quke 3 Team Arena (a version of Quake 3 with runes that give you unique class-like abilities) , TF2 Highlander/6s or competitive Overwatch, but in a purely pub based game like this, their is no reason. The game is mostly played by kids or casuals that don't care if they (ab)use an OP character or if their team is stacked with 7 Deadbeards/Cacti on offense. They want to play whatever they want and they should. This would be great for a competitive mode, but this is an absurd just for fun shooter designed for casuals and kids like GW+ (despite some people saying it's a hyper competitive niche shooter), so this idea would go against the whole mentality of the game. If a competitive mode is added, a class and variant limit is of course mandatory, but people that wan't to play competitive and win the game are capable of building working teams, even without communication. And if you accuse me of only playing the OP Plants and Zombies, I have to ask you if you consider Iron Citron, the Golf Star and the Camo Cactus (my main variants at this moment) OP.