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Anonymous's avatar
Anonymous
10 years ago

Re: New Ability: Plant Mech

@Zaheen1337

Just a couple of thoughts really.

When Rose was ridiculous, there was no cry of mechs being op. They would still have been in your opinion. Sure a rose was heaving a field day with imps, but an imp dying doesn't alter the cooldown time of mechs. Rose shouldn't have been needed to deal with one as the hit box is huge so why are they op now but not back then? Why wasn't there a veritable graveyard of rose corpses from the mech spam?

Next thing i'd like to raise is that despite myself stating that mechs get wrecked easily you claim you don't ever see it, or better yet that I'm wrong! I find that incredibly hard to believe. In every game I play they are taken down in short order by the exact methods I describe. Now you could say that I'm a statistical anomaly, but that would make all the other players on both sides the same. 

It's got that bad now that on maps like Great White Hope, plants can still hold zombies at the first capture point. All plants have to do is push outside the base with peas, and korns and any mech is as good as dead on spawn.

15 Replies

  • I'm not at all disputing the fact that sometimes a Mech can be gunned down easily by multiple players of one side, but so what? You ask why wasn't Mech overpowered before, whoever said it wasn't? It was outshined by something even more broken, Imp fell under the radar and well that's why he even got buffs to the point where that little chimp is really hard to kill unless you're using a mouse to aim at him. I didn't play multiplayer in the first few weeks because when I did, all I saw was madness and imbalance. I didn't touch Rose, I still haven't touched Imps.

    Unicorn Chomper, Paleontologist were two classes I mastered first, Welder and Fire Chomper were next, I scrapped Welder when I saw how easy Electrician was to level. This is the wrong thread to discuss this, anyway back on topic.

    Whats stopping zombies from taking down Robo Mech in the exact same way if it was implemented?

    I'm not shunning your opinion or views, I'm just struggling to understand how you can deny one side of the exact same mechanic by saying it would create imbalance. Like, what exaclty are you smoking man? 🙂

    It is like Obama saying, damn, that country isn't allowed nuclear weapons, that would create madness. Instead we will keep our nuclear weapons, and we will rob that country of every resource they have so we can increase our defence.

    There is no fairness or logic to that, but that is the world we live in today, and this is just a game, one that is imbalanced heavily one sided, and it's been imbalanced since GW1. Zombies have always had more firepower, more burst, and more health.

    Now that plants need to attack, they need the same set of tools to do the same objective otherwise it is just not going to be fair, ever.

    I don't care how many times I have to repeat the same line, or explain it to certain players. I'm not trying to create a monster or an imbalanced class or game, because I don't play games like that very long. It's not fun for me, so I stop playing.

  • Anonymous's avatar
    Anonymous
    10 years ago

    @Zaheen1337 wrote:

    Whats stopping zombies from taking down Robo Mech in the exact same way if it was implemented?


    That's so easy to answer. The zombie side simply doesn't have that sort of firepower to take one down the same, nor the disables such as goop. There is a difference right there.

  • You're referring to CC right?

    Thats odd, I am pretty sure everyone has been banging on about how easy Imp Mech is taking down by 3 Corn players. Corn players don't have Goop or Stuns, it's pure firepower, that same firepower almost every zombie has.

    I am not shunning your opinion or views but your answer is not accurate. You're implying Robo Chomper will be invincible because zombies have no Goop, correct?

    Edit: Struggling to locate the thread discussion where Mech is easily killed...

  • Anonymous's avatar
    Anonymous
    10 years ago
    @incog

    That's hilarious. Yeah those ZPG's and imp punts and scientists wouldn't stand a chance. Especially not the imp with a mech of his own. Or a captain sniping him out. No. Lmao. What a joke.
  • @XMalakhX

    Thank you.

    Don't forget about Turbo Twister, Captains Barrel/Cannon, Imps Mech is a good counter obviously...

    • Imp Punt / Ultra Tackle do 250 damage, add a few bullets and All Star can wipe it out in 3 seconds.
    • Scientists DPS with Zoologist, 11 Ammo Clip doing 30 each without damage upgrades, add a sticky bomb or two and he can wreck it.
    • ZPG dealing 250...that needs nerfed, Shuck Shot only deals 100.
    • Ah, Engineer has Stun Grenades, and a beastly Chaingun now.  Roadie Z can block out abilities of EVERYONE with his primary weapon.

    Plenty of counters?

    Zoologist sends his regards. He cackled these words on his swift exit, "Who needs CC when you have this much DPS?"

    @InC0g

    Why are you so biased? What exactly is your problem with my suggestion?

  • Anonymous's avatar
    Anonymous
    10 years ago

    ZPG?? You barely see any soldiers so I'd say that's a no. Otherwise I'd agree that's obvious. If imp punt is so good, then why aren't chili bombs good for mechs? Snipe it with deadbeard. Snipe it with cactus who does more damage as he fire's faster, and some variants do much more damage anyway. Barrel bomb means that deadbeard has to actually not be sniping miles away like usual and actually in the action. As for super brainz how would he get close if the plants actually figure out to just cc him? Come on you do better than this.

    I would agree with everything that's been said about killing a plant mech, but the same goes for killing the zombie one now. You even said yourself Korn's easily kill them, so how are they an issue at all?

    I'm not even remotely biased btw - you already know i've been mostly playing plants. I just don't see them as a problem in being dealt with. Adding one to plants and your other suggested buffs (along with nerfs to the zombies) will make plants massively OP. That should be clear as day to anyone. Screw that or we'll going around in circles.

  • @InC0g

    Nobody needs to use Soldiers, this might give players a reason to use one.

    I am happy with circles, it is much better than the current gaming experience we are all having now. I'm not disputing or debating that Imps Mech is overpowered, or impossible to take out.

    Why can zombies have better stuff, but plants aren't allowed the same stuff?

    Chilli Bomb is fine, but the basic one only does what, 125 damage? Sombrero does 250 but isn't registering for most people. I threw about 10 yesterday and didn't get a single kill, and no, I didn't toss them into the river...

  • Anonymous's avatar
    Anonymous
    10 years ago

    @Zaheen1337 wrote:

    @InC0g

    I am happy with circles, it is much better than the current gaming experience we are all having now. I'm not disputing or debating that Imps Mech is overpowered, or impossible to take out.


    I thought you wanted to balance the game? You've made numerous threads stating as such, but now you don't care about going in circles regarding balance. You've also stated numerous times that the imp mech is OP and it can't be easily taken out and now you say the opposite... Which gets us to what I believe is the crux of your argument.


    @Zaheen1337 wrote:

    @InC0g

    Why can zombies have better stuff, but plants aren't allowed the same stuff?


    Better stuff is subjective as it seems you now agree it can be taken out. Face it you want something 'cool' for your chomper, and screw the balance.

  • @InC0g

    Please don't assume, misunderstand or even twist what I'm saying. Quoting segments of my posts to then rip everything out of context is only going to make you look stupid when I respond directly under it. Then people wonder why I start to insult the person instead of their argument, it is probably because when someone makes a point of irritating the daylights out of me by ignoring facts and making things up...what do you expect?

    What I meant by circles was I would prefer to go around in circles until balance is found. I would rather attempt to balance something than to sit there like you and claim things are fine. Why, you ask? It is because I'm not a * who gets 15,000 kills with a broken class and tries to contact Guinness world records, then uses his K/D ratio which was obtained with keyboard and mouse and come on the forums to belittle everyone else's ability to play, and balance the game.

    My Chomper? Man I haven't touched Chomper for almost a week, I've been wrecking plants with zombies and well I'm bored of that now too. Just because I unlocked Unicorn Chomper and want to see him flying in the sky in a Robo Mech is completely irrelevant to anything you're assuming.

    I haven't claimed Imp Mech is OP, it's blatantly obvious that it is OP. I am making claims to suggest that why the heck can one side have 400 Health Mech and the other cant?! Are you actually stupid, or just outright ignorant? I'm trying hard not to insult you, maybe it's my wording you're struggling to understand...

    Me saying I'm not disputing or claiming something to be overpowered means I'm not discussing that at all, I haven't claimed it to be overpowered, but you are claiming that if a plant has the same thing then the game will be broken, thus you're admitting it is overpowered!

    We are going around in circles right now, I'm saying the same thing to you over and over again but for some bizarre reason, nothing is sinking into your skull. You're a zombie, no brains, gormless, to the core...

    I definitely know you understand my motive and point, and if it's not balanced to a point where the majority are happy, I'm not going to stop posting. Simple as that.

    • Cactus needs Shotgun and a Cannon to match Pirate, else things won't be fair or balanced. Ever.
    • Plants need a Mech, else things won't be balanced. Ever. 
    • Sunflower needs Shotgun and Warps, or some sort of damage mitigation, or a Mech!
    • Every plant needs an upgrade in firepower to match the zombie equivalent, else things won't be balanced. EVER. 

    You debating my suggestion by claiming nobody plays Soldier anymore is like saying Soldier is useless and it needs buffs. You're on some heavy stuff man, maybe you should tone down the dosage of it...

    You're only going to realise how broken broken half the zombies are if plants get the same *. The reason you and everyone else are against it is because you're going to struggle with everyone killing everyone, and you're not going to be able to handle it. I have read posts from players claiming you need skill to play Zoologist, and the person who claims he's the best player in the world is saying Electro Brainz is perfectly balanced, and Corn needs buffs...

    What the fudge? Go ahead and quote parts of this out of context if you want to man. I will just respond to it with explanations so that even the dumbest of dumb players can understand.

    Oh and if anything in this message offends you, good. I haven't spent all week on the forums to go round in endless circles, not entirely sure what you were planning to achieve with your previous post, but whatever you thought I wrote was heavily misunderstood by you.


  • @InC0g wrote:

    @Zaheen1337 wrote:

    Whats stopping zombies from taking down Robo Mech in the exact same way if it was implemented?


    That's so easy to answer. The zombie side simply doesn't have that sort of firepower to take one down the same, nor the disables such as goop. There is a difference right there.


    @InC0g

    FOUND IT! 🙂

    -----

    @Shinobicap wrote:
    1) I'm 29, nice try though. kid.

    2) Mary Jane (it's so readily available in BC)

    3) yes they do focus fire the Mech. I don't know what kind of scrubs you play with, but get 3 corn players focusing your mech and it's over before it started. 350 health is nothing when you're being focused. The only people crying nerfs are the ones that were taking advantage of the Rose situation until she got obliterated. So, I guess you can thank yourself for that one.

    But don't let me stop you please. Go on, throw some more weak insults. #Salt.

    -----

      

    @Shinobicap I only have one word for you, and that word is...LOL!!!

    Let's give Chompers 400 Health Mech then, and argue the fact that, "Oh it's fine, because everyone on the team focus fires me."

    It will be fine, purely for the simple fact that zombies currently have one.

  • Boolerex's avatar
    Boolerex
    10 years ago

    @Zaheen1337 wrote:
    • Imp Punt / Ultra Tackle do 250 damage, add a few bullets and All Star can wipe it out in 3 seconds.
    • Scientists DPS with Zoologist, 11 Ammo Clip doing 30 each without damage upgrades, add a sticky bomb or two and he can wreck it.
    • ZPG dealing 250...that needs nerfed, Shuck Shot only deals 100.
    • Ah, Engineer has Stun Grenades, and a beastly Chaingun now.  Roadie Z can block out abilities of EVERYONE with his primary weapon.

    Imp punt + Ultra tackle do 240 damage total actually (150 + 90).

    ZPG do 300 damage at direct hit actually and shuck can do up to 250 damage if if you get a direct hit with both missile

    Also I'm pretty sure Roadie Z shot don't block abilities,it just a glitch with knockback right now which sometime prevent you to use abilities until you shoot. And because you often see them ramming you with his jackhammer...

    As for the the actual topic...Yeah a clone of a zombie ability is probably not a good way to fix chomper. And something that require that much work is not gonna happen.

  • Anonymous's avatar
    Anonymous
    10 years ago
    Lol you want a way for all plants to destroy a mech 1v1?! LOL it's a f*k mech for crying out loud, of course they are going to die.
  • @Boolerex

     ZPG did 250 in GW1, why would that need a damage increase when no plants have over 250 health?! I tested Shuck Shot, it only did 100 direct damage for me, I'll retest it. Thanks for correcting my 10 point damage miscalculation on the All Star, I thought I'd round it up to 250 😉

    Roadie Z is broken.

    Go have a little play with him without jackhammer and see for yourself...

    -----

    ChikoWiko wrote:
    Lol you want a way for all plants to destroy a mech 1v1?! LOL it's a f*k mech for crying out loud, of course they are going to die.

    @ChikoWiko

    Your post, is exactly why team plants need a Mech. Zombie lovers need to feel pathetic and weak for the same reasons plant players do.

    Imp had 50 health, so to balance that give him another 400 and a Mech? Right...

    His base health is 75 now, I didn't see no change in the Mech health.

  • Anonymous's avatar
    Anonymous
    10 years ago
    What is this titanfall? Plants don't need a mech to make the game balanced. Also this what you said "Zombie lovers need to feel pathetic and weak for the same reasons plant players do" makes no sense.
    The already nerfed the health on the mech. It dies quickly anyway with all the plants targeting one. Just stay in a group instead of trying to take one on 1v1 like an idiot.

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