Re: Next Game Idea: characters/variants
@Iron_Guard8Chomper is a problem child as his bfn form is annoying to play against and imo not as fun as sneaky spy like chomper but he was underpowered in gw1 due to the ungodly amount of footsoldiers. Chomp thing was absolute garbage in gw1 but in gw2 with his stronger and faster regen he is imo a really underrated character for picking off attackers.
In gw2 it seems they tried to fix this by giving him more health, chomp cannon, yeti chomper, and the unicorn warp.
Imo chomper is meant to be a pressure class that should scare zombies away from objectives through the fear of instakills and they should give him his gw1 armor pierceing attacks to get rid of outhouse faster, maybe even reward health for easting armor and newspapers through burrows.
Unpopular opinion: hovergoat should definitely return and I personally wouldn't mind removing or reworking electric slide completely as she is an utterly forgettable character that doesn't really offer anything special in her moves and appearance.
Every bfn character needs to be redesigned to fit gw styled combat better.
Keep some of the small qol changes from bfn than return to an almost completely gw styled format.
Remove Overheal its not fun to fight on top of bfns fast healing.
Revert the abilities back to their gw styled counterparts so they have actual weaknesses such as heal flower and heal bomb not being insta survive button like they are in bfn.
Agree on the snipers.
I think the drones airstrikes should be reversed back into their gw counterparts. Keep being able to ads with drones tho.
Falloff should be in game day 1 and if not we should make it the number 1 priority.
Ops needs to be fixed.
More pots and bots that are powerful.
Engineer needs to return to his roots as he's not fun to fight in bfn and is op.
I hope suberbrainz returns with more of a mobility focus like in gw2 to seperate him from his bfn counterpart. Imo I thought his beam was fine at the end of gw2: easily overheats, gives him an option against drones, and doesnt do jack squat past mid range. Also his variants were designed with it in mind.
Am I the only one,who never really cared about upgrades? In gw1 they felt like an afterthought and only benefitted certain characters. In gw2 they only slightly improved certain functions of the character but really dont make much of a difference to be noticed. A good majority in bfn are also really forgettable.
I don't wanna be able to see my opponents health in a gw3.
The half revive health was annoying in gw1 and made looking for a healer a chore. Gw2 made it to where only healers could revive you at full health and regen was still slow so I really have no problem with this mechanic.
The text chat should be replaced by pressing down on a joystick of button to call for a medic like in tf2. The directional taunts from gw1 should return as those helped me a lot in communication of where to go when starting out in gw1.