Re: PC.Connection problem in China
I did try the links you mentioned. In fact, my research direction is related to the Internet, so I conducted more tests on this basis to locate my problems. I even used Wireshark to capture the data packets in the process of running the game. I want to briefly list my results so that people can better understand my problems.
As I said before, after waiting for a long time, my game interface always shows that the connection with the server has been disconnected, so I open Wireshark to capture packets before the game runs. At the same time, I query the corresponding TCP and UDP connections according to the process ID of BFN, and apply these parameters to Wireshark's filter, Then the packets of BFN running time communicating with the server is obtained.
In my test, the IP address of the server is 159.153.63.235. There is no doubt that my game client has established a normal connection with the server and communicated with the server, which narrowed the scope of possible problems.However, a considerable number of packets are lost during the connection process, which may lead to the failure of the final connection, but I'm not sure, because I don't know the corresponding relationship between these packets and the commands executed in the game.
Any further help?