Re: Pea Gatling
Pea Gatling is something I've been thinking about for a while. And I think it's fine the way it is but...
- It shouldn't be used for long range. I see many people pulling off kills easily from across the map as they're harder to see than snipers. It just happens from somewhere you can't usually see.
- It has no recoil and Aim-Assist makes it a killing machine. It seems like most folks are like bots and have high accuracy for an ability that should require a bit more aiming and skill.
What do I think they should do about it?
- Add some recoil: This would make it difficult to use at longer ranges and also reduce the number of headshots to punish players with bad aim. The recoil won't hinder his usefulness in taking down Space Stations or larger targets.
- Add/change sound effects to make it Peashooters more obvious. Pea Gatling's sound effect doesn't sound as lethal as it should be. To prevent players from camping around corners and being suddenly vanquished, they could add a small sound effect that indicates a Gatling peashooter is nearby.
- Or, instead of adding a sound effect to camping Peashooters, they can add a delay between shooting and spinning up. That would make a Pea Gatling similar to All-Stars gun. When a Peashooter starts spinning up, you hear a sound effect correspondent to that and as a Zombie you'll have a time to react and evade. No more sudden deaths out of nowhere because of camping peas. It also makes no sense that All-Stars gun has a louder sound effect with lower damage but Peashooters have lower sound effects with more damage.
The damage should stay intact with no changes. With all these suggested changes, Pea Gatling would require more skill to use. This would prevent sudden deaths of Peashooters camping around corners or in sneaky locations too difficult to see. I don't think it would nerf Peashooters or their utility, but it would add more difficulty using him.