I had my own team with my IRL neighbours.
We were ranked very high on ladders but back then there weren't any and they were all revolved around kills and kill ratios. Neither of which determine skill, something you need to understand. 🙂
Me and my team, the handful of players we were constantly wiped out teams of 10 and 20, to the point where admins would refuse to let us play because we were just too good. Mods started coming into the game, silly ones and well they took over.
Call of Duty is like Doom, skill less. Unreal Tournament, and games alike don't really require a high level of skill to play. If you haven't heard of Tribes or played it, you haven't lived the same gaming life I have. Imagine being able to, with jet packs, go anywhere you like, skiing down hills and getting mid air shots all day, every day.
Your arguments, and many players alike are opposed to my balance ideas because you feel it'll make the game stale. If a balanced game makes it stale then why are all the most populated games perfectly balanced? I am not suggestion clone classes, I'm merely asking the question as to why it is fine for one side and not the other. It is the same as giving one side invisibility and not the other, that's what this game feels like sometimes with poor balance.
When I was younger I use to change my name almost every time I logged in, in order to be able to play in peace without everyone voting to kick me, or team changing to my side. I was young, I didn't like the attention or knew how to deal with it. These days I just use my real name, but back then I had an endless amount of names, on was Alias, another Unknown etc etc...