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Re: Players thought process while Bosshunting?

The one thing to bear in mind is that a lot of children under the age of 12 play this game, and they are bound to wind up in someone's random Boss Hunt matchmaking.

For The Kings Day Out, this second time around, I was in enough games to notice what tactics work and what things need avoiding.

The first major tactic that we wound up using in each game was to get a Corn, preferably Commando Corn, up on top of the covered bridge; from there he can shoot every possible Popsickle spawning point except for the one which spawns in top of the bus near the cabins and the one which spawns under the bridge across the map. For those two we would make certain a Peashooter or other character was on the giant log in the center or a rooftop.

Our second big rule was to never venture into the gully, the low point on the map, unless we had to because getting swarmed from all directions was a certainty on Hard or Crazy.

We also made certain that whomever was on the covered bridge and rooftops stayed there until the Fool spawned and whomever was on the ground understood that they wouldn't be revived by those off the ground; we spawned pots as often as possible, or Tallnuts on those occasions we had a Cactus on the team, as distractions.

Staying off the ground proved to be critical, and most characters can get into that giant center log or onto certain rooftops with assistance or on their own and for Hard and Crazy it helps to get everyone into position before setting the bait.

All of that, of course, is really hard to do with a team of randoms- after finishing Hard and Crazy after a lot of futile efforts I tried helping out random teams and just having a Corn up on that covered bridge and staying up there sniping the Zombie Heroes until the Fool shows up actually enabled many of the random teams I wound up on as the event wound down make it farther than they probably would have otherwise.

4 Replies

  • SonicMaster92's avatar
    SonicMaster92
    8 years ago

    The biggest problem with these kinds of boss hunts - especially The King's Day Out - is that there are no mid-session hints whatsoever. It seems to me that those young players keep thinking about Captain Smasher and Royal Hypno-Flower; both bosses can be defeated in solo quests, but what's the point? Those players don't understand anything about how hard the online boss hunts can be if they don't understand what to do. These boss hunts come with a warning that says: BOSS HUNT IS VERY DIFFICULT. TEAMWORK IS ENCOURAGED. But the young players don't even read the info and instead go into a boss hunt session straight away without being prepared. There needs to be stronger measures put in place so that the young players aren't left caught out. There are many ideas to improve it, but Mid-Session hints are the only thing that's crucial to the success of any boss hunt. Nothing fancy.

    If EA and PopCap don't come to the rescue and add mid-session hints for every boss hunt that's out there, both companies will be deep in the negative territory in terms of delivering crucial fixes.

    OR, abandon the online boss hunts altogether and leave just Captain Smasher and Royal Hypno-Flower as the only boss hunt missions in solo story quests.

  • Anonymous's avatar
    Anonymous
    8 years ago
    Approved

    I'll toss in my experience as an "experienced" player coming to a new game. (For the record I played many hours of GW1)

    My brother and I entered the hunt with 0 idea what to do. We hadn't even done the quests yet due to having just purchased the game. (We've had it 3 days now, maybe 4.) My brother played it first and when I asked he told me it was straight impossible. He thought, here is target, hit target. He was certain that 3 stars was all the event gave, maybe 4-5 if the boss died. He did figure out the ice cream cones but, all of his groups failed making him think it was a lost cause. He didn't even know about the fool.

    Fast forward a few hours and I join him. We get a run with a corn and pea while we were both sunflowers. (We saw the words HARD and TEAMWORK and decided we needed healers.) All it took was watching the Corn and Pea's strategies to learn how the event worked. We dominated that round, truthfully mostly due to the Corn and Pea. But, we did learn the power of two sunflower with constant beams on each other.

    After that we had it down. We would adjust our tactics to match what the pick ups picked. We could be Pea, Corn, Sunflower as needed. Sadly, the two of us alone couldn't carry entire teams. So, if they didn't know what to do we were screwed. More importantly, was how bewildering it was to see someone plant a hard or crazy cone, only to have no clue that you can't directly attack the boss. (How does that happen?)

    Speaking from MMO experience, the lack of information is probably 90%+ the reason for failure. Even a simple explanation of winter's grasp, what it does, and how to dispel it would go a long way. That and an explanation of the drink and its role in defeating the yeti. Perhaps, I am giving it too much credit though. Those explanations would help a new "experienced" player but, probably not children. (I think the only solution for that is an adjustment to difficulty.)

    Oh well, hope that helps. Oh, and if anyone is still here. I got crowns yeti-diamond, does the event drop anything else? Finding sticker checklists for this game is downright impossible.


  • @Final_Zidane wrote:

    After that we had it down. We would adjust our tactics to match what the pick ups picked. We could be Pea, Corn, Sunflower as needed. Sadly, the two of us alone couldn't carry entire teams. So, if they didn't know what to do we were screwed. More importantly, was how bewildering it was to see someone plant a hard or crazy cone, only to have no clue that you can't directly attack the boss. (How does that happen?



    I actually did that, and I have beaten Crazy 3 times on The King's Day Out. It's 1. To get the King to dance quicker. 2. To lower down its health by a TINY bit (more like tiny pixel) so in the end if you can't cycle through another slushie, you won't die. It's actually really good to do if you can live through doing it!

  • IronCatFish47's avatar
    IronCatFish47
    8 years ago

    The problem everyone seems to be overlooking on this particular boss hunt is the inconsistency in each attempt.  I have all the hats, but I can tell you through experience the hunts are never the same.  The slurpee and damage phase is the most obvious one in which the fool can spawn miles away from the king.  This naturally causes you to lose precious seconds once the slurpee takes effect in locating the king.  What I really don't like is that the effect is condensed to the area around the plant who got it and that if that plant gets KO'd, you have to start the phases again.

    These instances are just completely unnecessary.  Sure it works occasionally, but it doesn't contribute to anything.  During the other phases, you have to spread out, locate popsicles and take out the army.  The most important phase bunches you together setting you up for an AOE attack that might wipe the team even with healers.  I remember one game with a good team and EVERYTIME we got to the damage phase he KO'D us with that AOE attack.  Two sunflowers healing with beams and pots and the TEAM gets KO'd.  Not just the slurpee holder.  The TEAM.  

    And its not because we did anything wrong or because we weren't good enough, but simply the circumstances of the hunt and requirements put us in an avoidable situation.  If you're lucky, you might fight the king under the bridge or in the cabin where the AOE attack won't hit you so hard, but that again is circumstantial.  Skills and teamwork do not contribute to this which is what should effect the hunt.  Not random fool placement.

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