Re: Players thought process while Bosshunting?
The one thing to bear in mind is that a lot of children under the age of 12 play this game, and they are bound to wind up in someone's random Boss Hunt matchmaking.
For The Kings Day Out, this second time around, I was in enough games to notice what tactics work and what things need avoiding.
The first major tactic that we wound up using in each game was to get a Corn, preferably Commando Corn, up on top of the covered bridge; from there he can shoot every possible Popsickle spawning point except for the one which spawns in top of the bus near the cabins and the one which spawns under the bridge across the map. For those two we would make certain a Peashooter or other character was on the giant log in the center or a rooftop.
Our second big rule was to never venture into the gully, the low point on the map, unless we had to because getting swarmed from all directions was a certainty on Hard or Crazy.
We also made certain that whomever was on the covered bridge and rooftops stayed there until the Fool spawned and whomever was on the ground understood that they wouldn't be revived by those off the ground; we spawned pots as often as possible, or Tallnuts on those occasions we had a Cactus on the team, as distractions.
Staying off the ground proved to be critical, and most characters can get into that giant center log or onto certain rooftops with assistance or on their own and for Hard and Crazy it helps to get everyone into position before setting the bait.
All of that, of course, is really hard to do with a team of randoms- after finishing Hard and Crazy after a lot of futile efforts I tried helping out random teams and just having a Corn up on that covered bridge and staying up there sniping the Zombie Heroes until the Fool shows up actually enabled many of the random teams I wound up on as the event wound down make it farther than they probably would have otherwise.
For The Kings Day Out, this second time around, I was in enough games to notice what tactics work and what things need avoiding.
The first major tactic that we wound up using in each game was to get a Corn, preferably Commando Corn, up on top of the covered bridge; from there he can shoot every possible Popsickle spawning point except for the one which spawns in top of the bus near the cabins and the one which spawns under the bridge across the map. For those two we would make certain a Peashooter or other character was on the giant log in the center or a rooftop.
Our second big rule was to never venture into the gully, the low point on the map, unless we had to because getting swarmed from all directions was a certainty on Hard or Crazy.
We also made certain that whomever was on the covered bridge and rooftops stayed there until the Fool spawned and whomever was on the ground understood that they wouldn't be revived by those off the ground; we spawned pots as often as possible, or Tallnuts on those occasions we had a Cactus on the team, as distractions.
Staying off the ground proved to be critical, and most characters can get into that giant center log or onto certain rooftops with assistance or on their own and for Hard and Crazy it helps to get everyone into position before setting the bait.
All of that, of course, is really hard to do with a team of randoms- after finishing Hard and Crazy after a lot of futile efforts I tried helping out random teams and just having a Corn up on that covered bridge and staying up there sniping the Zombie Heroes until the Fool shows up actually enabled many of the random teams I wound up on as the event wound down make it farther than they probably would have otherwise.