Re: Rose / Imp - feedback
I'll now leave a game before I play on the Plants side. All too often Rose's out number everything else on their side.
I'd rather lose playing the game than win on cheat mode (Rose is cheat mode).
I'll now leave a game before I play on the Plants side. All too often Rose's out number everything else on their side.
I'd rather lose playing the game than win on cheat mode (Rose is cheat mode).
I wish there was a way to talk to someone from PopCap, as of right now i can't tell if they are even aware there is a problem.
Yes I know its nuts man
Entering games that are 27-0 with at least 6 visible Rose's, yeah, *s out of control.
Here's a game of mostly Rose's
@Rhendyr wrote:Entering games that are 27-0 with at least 6 visible Rose's, yeah, *s out of control.
Just joined a game at the last 30 seconds where the two top players on the enemy team were Rose. One was assist master, and the other was highest vanquishes and largest streak. 64 kills. The most on the zombies side was 20 something. I didn't get to read it because everyone quit post-game.
@kumaxking wrote:
Just joined a game at the last 30 seconds where the two top players on the enemy team were Rose. One was assist master, and the other was highest vanquishes and largest streak. 64 kills. The most on the zombies side was 20 something. I didn't get to read it because everyone quit post-game.
Best not to use a single game as an example- Sample size must be larger.
For example in GW1 in nearly every game I played I was hitting around 50 vanquishes while the second place generally had about half the amount. (Done using all classes, with the exception of chomper, engineer, & all-star)
So a game such as the one you describe could have just been a slightly luckier than normal game for a skillful player who had 64 vanquishes, or an incredibly luck one-time game for an average or poor player. Larger and consistent sample sizes would be needed in order to tie Rose into something like this.
(I do agree she needs her damage reverted back to how it was in the beta- that was near, if not, perfect)