Re: Snapdragon seems kinda bad?
@Gowron248SnapDragon's fire damage is really good, doing 9 damage per second, but his FlameBlower might need more Direct damage. Swoop Slam doesn't feel very useful either. It sends you straight up and is very predictable. Swoop Slam is only good defensively or if the enemy doesn't see you coming. Also he is a very easy target (Which isn't a bad thing but it doesn't help his case). Blazing Trail is a good defensive tool. He is very much a jack of all trades characters, I find him underwhelming, but he's a decent pick.
However, SnapDragon is also really stupid. His FlameBlower has too much range and Blue Blazes is does too much damage. I say revert the changes of Blue Blazes, Nerf the range and buff the damage of FlameBlower.
Swoop Slam might need a rework too. First off, it's not very fun to use. It would be better if it gave more Control to the player instead of doing the tackling for you. Snapdragon has wings so he should be able to fly more. Why not make it so Snapdragon can actually fly in the air for a certain amount of time and the player chooses when they "Swoop" down and do the damage? While making sure Snapdragon doesn't have too much mobility, I think this would be a lot more fun. (You could also apply this to Space Cadet's smashing ability)
I think it supposed to be used to close the distance but there's no point because FlameBlower doesn't do enough damage to make it worth it and it has a lot of range.