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Re: [Suggestions] New Cards for PVZ Heroes

Astro Pea

Smarty Class

Tribe: Pea Plant

2 sun cost, 2 strength and 2 health

Every time a Science Zombie or Trick is played this plant gets +1 +1.

It'd add a mega-grow aspect to the smarty class and also it'd be great against Brainy Zombies, especially Brainstorm.

5 Replies

  • IAreChomper's avatar
    IAreChomper
    Rising Rookie
    8 years ago

    I have more for you.

    Name: Nazi Commander Zombie

    Type: Military Mustache Zombie

    Rarity: Event (Only for Wolfenstein Promotions on Steam)

    Cost: 9 Brains

    Stats: 2 Strength/2 Health; Armored 2; Overshoot 2; Frenzy; Double Strike; Strikethrough; Splash Damage 2; Deadly; Anti-Hero; Gravestone; Bulls-Eye; Hunt; Untrickable; Team-Up

    Description: When Revealed: Conjure 2 Nazi Soldier Zombies and give them Team-Up, then draw all 10 Cards. When you play another of any Zombie, This Multiplies Strength and Health by 2 and divides all zombie card costs by 2. Start of Tricks: All Zombies played after this gets +2 Strength and +2 Health for each Zombie played this turn. Start of Combat: Play a Nazi General Gargantuar with Gravestone and Team-Up in front of this zombie. End of Combat: When this is hurt, Shuffle 2 Nazi Admiral Imps with Team-Up to your deck. Start of Turn: If a Plant Hero was hurt or has played any Plant or Trick, this does a bonus attack for each plant destroyed. When this destroys a plant or it hurts a Hero, Conjure any 2 Legendary Zombies, 2 Superpowers, and 2 Event Tricks. Its Gravestone cannot be destroyed or Frozen. When a plant is in this lane, destroy all plants here and next door. Has a small chance to Flinch a Plant Hero from being able to play for the next turn. When there's a zombie next door, that cannot be hurt this turn.

    Name: Nazi Soldier Zombie

    Type: Military Zombie

    Rarity: Token (Summoned by Nazi Commander Zombie)

    Cost: 9 Brains

    Stats: Same as Nazi Commander Zombie, but has 1 Strength/1 Health instead.

    Description: When Revealed: Conjure any 2 Super-Rare Zombies and 2 Legendary Tricks. Its gravestone cannot be destroyed or frozen. Start of Tricks: Give another Zombie Team-Up and Amphibious and move it to Water. Start of Combat: If a plant has played a trick, this and all amphibious Zombies get +2 Strength/+2 Health for each Plant trick Played this turn. End of Combat: if a plant hero blocks, destroy a plant with the highest Strength and Health. Start of Turn: the Next plant card drawn cost 2 Sun More, and the Next Zombie card drawn cost 2 Brains less.

    Name: Nazi General Gargantuar

    Type: Military Gargantuar Zombie

    Rarity: Token (Summoned by Nazi Commander Zombie)

    Cost: 9 Brains

    Stats: Same as Nazi Commander Zombie, but has 6 Strength/6 Health instead.

    Description: Its gravestone cannot be destroyed or frozen. When Revealed: Turn all Premium Plants into Basic Plants. When Hurt: Heal your Hero and all Zombies for 6, then this gets +2 Strength/+2 Health for each Zombie Healed. Start of Tricks: Your Hero gets +10 Max Health, and your opponent gets -10 Max Health. Start of Turn: Bounce any 1 Legendary/Event Plant.

    Name: Nazi Admiral Imp

    Type: Military Imp Zombie

    Rarity: Token (Summoned by Nazi Commander Zombie)

    Cost: 9 Brains

    Stats: Same as Nazi Soldier Zombie, but doesn't have Gravestone.

    Description: When Played: Freeze any 1 Legendary/Event Plant. Start of Tricks: This gets a Bonus Attack for each plant frozen this turn. End of Combat: When a hero plant is hurt, divide its health by 2. Start of Turn: If your hero has less than 6 Health left, Fill your Block Meter, then Empty your opponent's block meter. If your opponent's hero has less than 6 Health left, do 6 Damage to it.

    Name: Space Marine Zombie

    Type: Galactic Military Zombie

    Rarity: Event (Only for Doom Promotions on Steam)

    Cost: 6 Brains

    Stats: 6 Strength/2 Health, Overshoot 6, Anti-Hero 6, Strikethrough, Frenzy, Double Strike, Armored 2, Deadly, Hunt, Untrickable, Gravestone, Splash Damage 6, Bulls-Eye, Team-Up

    Description: When Played: Conjure 2 Monsters. If there's a Monster Next Door, this gets +2 Health and a Bonus Attack. When a plant is destroyed, all Monster Zombies get +2 Health, Strikethrough, and Deadly. When this was hurt, bounce it. When this was destroyed, conjure a Monster Gate Portal Environment.

    Name: Monster Gate Portal

    Type: Galactic Environment

    Rarity: Token (Conjured by Space Marine Zombie)

    Cost: 6 Brains

    Description: When there's no Zombie here or Next Door, play Monster Zombies there. When a Monster is played in this Environment, all Monster Zombies get +2 Strength/+2 Health, Frenzy and Double Strike.

  • jj48car's avatar
    jj48car
    8 years ago

    On a slightly less ludicrous note, how about something like:

    Bulldozer Zombie

    Professional Mustache Zombie

    Rare

    4 Brains

    When Played:  Destroy all Environments

    He figured the best way to get the plants off the lawn was to simply get rid of the lawn!

  • wonoz's avatar
    wonoz
    8 years ago

    As a german I am very offended by the lack of engineering innuendos. You can do better. And yes, obviously I am only offended by that ._.

  • '' 6 Strength/2 Health, Overshoot 6, Anti-Hero 6, Strikethrough, Frenzy, Double Strike, Armored 2, Deadly, Hunt, Untrickable, Gravestone, Splash Damage 6, Bulls-Eye, Team-Up ''

     Woooow man, calm down, hahahaha that's crazy.

  • jj48car's avatar
    jj48car
    8 years ago

    @BlazinsZ wrote:

    '' 6 Strength/2 Health, Overshoot 6, Anti-Hero 6, Strikethrough, Frenzy, Double Strike, Armored 2, Deadly, Hunt, Untrickable, Gravestone, Splash Damage 6, Bulls-Eye, Team-Up ''

     Woooow man, calm down, hahahaha that's crazy.


    Yeah, he should really remove Team-Up from the zombie cards.  We don't want them to be overpowered.

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