Re: Suggestions
Have to strongly disagree on the first one.
The forced action is what makes the game good - because you can sometime predict it and force your opponent to move something even if they wouldn't want to.
Have to strongly disagree on the first one.
The forced action is what makes the game good - because you can sometime predict it and force your opponent to move something even if they wouldn't want to.
The 2v2 would be interesting if you had 4 very cooperative people to play with, else it would take forever for a turn to go by without frustration.
@jaydabbler wrote:
Have to strongly disagree on the first one.
The forced action is what makes the game good - because you can sometime predict it and force your opponent to move something even if they wouldn't want to.
That's a good point. Thinking about it there's more circumstances where this would be the case rather than wanting to keep someone in place.
As for the 2v2, I think that's one reason it would definitely need to be a casual mode where nothings really at stake, just having fun with friends or a couple randoms and you don't really care about waiting.
I agree with 👿, and I think that each attack should charge 2 blocks(no more, no less). The game is too dependent on luck.