Forum Discussion

Re: Suggestions

Have to strongly disagree on the first one.

The forced action is what makes the game good - because you can sometime predict it and force your opponent to move something even if they wouldn't want to.

4 Replies

  • The 2v2 would be interesting if you had 4 very cooperative people to play with, else it would take forever for a turn to go by without frustration.

  • Anonymous's avatar
    Anonymous
    9 years ago

    @jaydabbler wrote:

    Have to strongly disagree on the first one.

    The forced action is what makes the game good - because you can sometime predict it and force your opponent to move something even if they wouldn't want to.


    That's a good point. Thinking about it there's more circumstances where this would be the case rather than wanting to keep someone in place. 

    As for the 2v2, I think that's one reason it would definitely need to be a casual mode where nothings really at stake, just having fun with friends or a couple randoms and you don't really care about waiting.  

  • daalnnii's avatar
    daalnnii
    9 years ago
    Except the issue Jay mentioned, those are all pretty good ideas. But as he said, ive guessed a sumo was under the rock and place my card in that lane to be moved out. Strategy goes both ways and your opponent should be rewarded for smart play.

    I don't necessarily agree on the shield. I find it fine and balanced. Many have found ways to work around it and even work it into their strategy. That being said, the community is so split on it, instead of trying to convince everyone of its merits, i feel it should be chant to something just a bit more manageable. Something that at least *feels* more fair.

    I don't really like the idea of tying it to damage... even loosely (even though, tbh, your idea is excellent and i cant see that favoring weak or strong minion builds). My idea is this. It's still random, but first hit could be any. If it's 3 ticks, the next can only be one or two... and the next the one that hasn't activated. Then the cycle starts over. (If the next is 3, the shield would activate and fill +1)

    Honestly either or, but i just wanted to give my 2 cents that some do find those work arounds and don't find the system all that unfair.
  • Anonymous's avatar
    Anonymous
    9 years ago

    I agree with 👿, and I think that each attack should charge 2 blocks(no more, no less). The game is too dependent on luck.

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