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Anonymous's avatar
Anonymous
Not applicable
8 years ago

Re: The balance between Plants & Zombies

Hoping 50 new cards will drop and I can use my sparks to craft if a interesting build comes to mind. My brother keep saying he thinks the game is Turing into luck. And he hopes it don't turn into uno game. Some strategy but a lot of luck

18 Replies

  • Anonymous's avatar
    Anonymous
    Not applicable
    8 years ago
    I was wrong, I would not even be close to complete. I miscalculated...it's a good amount, don't get me wrong but that's around 18 legendary, and I know I need alot more than that to have four of everything, but with your sparks I could probably get everything that I don't have but still want. Some of the cards are too expensive for me to care about having 4 when I probably would never have more than two in a deck

    And I guess in one respect, your brother is right....look at pineclones and molekale and now that transfiguration. Even the meh reincarnation...there is lots of people who have fun with the randomness and the luck of the draw so to speak. But if you want to go strategy, you can make a deck that requires a lot of thinking, and is more than capable of competing
    I think that it's good that you have the choice, and it is a choice between taking the easy way to the top, or perhaps you take longer, but getting there with a deck from your own conjuring is more fulfilling, and usually the deck will get you there again with a few minor tweaks, and again. Something to think about for next season
  • saintlydevilis's avatar
    saintlydevilis
    Not applicable
    8 years ago

    Strategy gets screwed up by card draw, unless your strategy can deal with it.. say 80% of the time. Initial card draw.. can make or break, unless your cards can conjure more cards.. which I do believe they did. However you come across a certain hero, expect cards from the suit that hero has, but no they can have anything.. 

  • saintlydevilis's avatar
    saintlydevilis
    Not applicable
    8 years ago

    Just to add more salt - just watched FryEmUp do a Stompadon, Triplication deck with Fossilhead with going viral and out of 10 games in Taco league, 7 conceded before they lost. SO, for those that thought I was just moaning about these Zombies being OP.. plants need a boost, and zombies need a nerf.

  • Anonymous's avatar
    Anonymous
    Not applicable
    8 years ago

    I'm pretty sure that I also concede if I am about to lose and can do nothing about it. He also had the same record as he pretty much always does. His only outlier was a 6-4 beta carrotina and 7-3 boogaloo 

  • saintlydevilis's avatar
    saintlydevilis
    Not applicable
    8 years ago

    Most were not on the next turn losing they generally conceded as Fossilhead was too buffed, add going viral.. its game over. High health, and high hit power why on earth does this creature need to be untrickable?

  • Anonymous's avatar
    Anonymous
    Not applicable
    8 years ago

    @saintlydevilis I agree with you that fossilhead could use a little nerf. Going viral is not an issue of a card though. Honestly it's a pretty slow move at a 3 cost to not advance board state and only give the same stat boost as stormfront. The key thing that people take up issue with is frenzy. So just pack quick removal into you deck! Not hard. Solar, guardian, and kabloom all have good removal, and smarty has freeze at least. The advantage that mega grow can bring to the table is that it can "out-aggro" pretty much any zombie deck, in conjunction with any class. Personally, I prefer the removal route, with either a freeze deck(jolly holly, winter melon, chili pepper, they all work even against untrickable), or just a deck that packs squashes, berry blasts, that type of thing. If you can get rid of most zombies on the board, going viral doesn't pose a problem, in my eyes.

  • saintlydevilis's avatar
    saintlydevilis
    Not applicable
    8 years ago

    Trouble is going viral on such high hit and health makes it lethal..going viral makes it frenzy, adds health..and with crypto brains, or medulla or brain vendo you can get extra brains to bring the viral in sooner, plus the card draw. 

  • Anonymous's avatar
    Anonymous
    Not applicable
    8 years ago
    Well you should take a picture of this then...just so you remember when you heard.
    Second half of the expansion will be healing/life in ridonkulous amounts vs viral/stompadon or zomblob/medulla or whatever...
    Just seems likely that solar power in next set will be another shift, and there's going to be crazy crazy very well crafted decks that you are going to have to face.

    Speaking of... I played a league game last night vs a level 46, and just so for all of you guys complaining about the old version be dead? They were Rose, with an old(but still annoyingly good) freeeze deck, and beat me, which was not the point of this, makes no difference that I am still 34.
    Does this make sense? I'm level 34, and he is 46...so what? All that means is that I have been slacking off lol. No, it means that I haven't been able to play much lately. I've been having charger issues, and for whatever reason, it would drain when I played and then trickle charge only. But I was finally able to get a new one so all is good
    But back to what I was saying, so often guys are upset that they are diamond league and play taco or ultimate all the time...unless you didn't play last season, then you were playing with all these people, so how is it that some people have a harder path? This is where the money comes to play, because I have a better chance of having a card that I want turn up than if I only did the gem quests, because thats just about six packs worth a week, which isn't a lot to go on.
    But keep in mind when you play in league, everyone dropped 20 levels, some play more often than others
  • saintlydevilis's avatar
    saintlydevilis
    Not applicable
    8 years ago

    I played against a UL today and I'm currently 32 ( diamond) I won. But, after doing about 7 consistent wins, suddenly it's win 1, lose 2, win again, lose. When I find a good deck, I play a lot ..as in game after game.. But I've noticed a pattern, with a new deck providing it's good, you can several wins, then slam.. You don't get that consistent win. I even had 2 games where I win cut out, Internet was fine. It's not the first time that's happened, it's happened to me loads of times. It's as if your not allowed to go through the ranks. 

    Freeze decks, hmm.. Ive tried them but not consistent enough for me. I don't have rose, so tried them with green shadow. Yeah you can win, but not enough to rely on. Ive most of the freeze cards, but not all and I think you probably need them all to be any good. 

  • Anonymous's avatar
    Anonymous
    Not applicable
    8 years ago
    As I have said before, free to play is always going to be inconsistent, unless you have been playing long enough to have most the cards.
    It isn't the game keeping you down, it's a given that you will have more chance to get a card or twelve that you have no use for in the game you are in when you are free to play, if for no reason other than that it's doubtful you are going to have full sets of very many legendary, which results in the inconsistency
  • saintlydevilis's avatar
    saintlydevilis
    Not applicable
    8 years ago

    I think that depends on how long you've been playing. I don't have all the cards, but its not like I half the cards. I don't have all the legendaries, but I can't imagine many do. I've some legendaries that I have 3 of, some 2 of, and of course 1. But when I make a deck, I make it to be as consistent as possible. So generally 3 of each card, or 4 of each card. I can still play a game with that scenario and find I have none of a certain card turn up. I did recycle all my twin sunflowers, (super rare) as I never use them. From that I made a super rare, but then, I need a deck that made extra sun.. and I had been hoping the solar winds card (which I have 1 of) would have completed. But, such is life I never get that in new pack. 

    I really do wish we could trade in legendaries, to get the one you want. 

    I wonder why they made some event cards 2000 to craft, and other only a 1000? I crafted a couple that were a 1000, and now they are 20000. But the recycle on those are still the same. 

  • daalnnii's avatar
    daalnnii
    Not applicable
    8 years ago

    @saintlydevilisit's a good idea to play multiples of some of the cards in your deck. You have the right idea, for sure. That said, how many is all dependant on the deck you're running and cost of the cards. For example, it's almost always a good idea to run four bananasaurus when that is your closing card, but you really shouldn't ever need more than two of, say, cornucopia. Also, try to include cards that have extra value when played, cards draw being Paramount. The more card draw you have, the better your chance of getting to those cards you need. If you'd like, you can post the decks you like running (and it would be really helpful to post your available cards with them) and we can help you tighten them up a bit.

    As for the event cards. The ones that cost 2k were only available for sale. They weren't part of an event (from my understanding). That said, they are also exceptionally powerful cards. Most of the ones that cost 2k could easily be legendaries (not all, but cards like leprechaun and zombology teacher, definitely), so while 2k is a lot (and the recycle value is a joke), it's actually a pretty good cost, depending in the card.

    @jakeman102201 i don't think that any of the cards themselves need an actual nerf.  i think that untrickable itself needs a nerf.  if a card is untrickable, that should be it's value, it shouldn't be able to recieve benefit from friendly tricks either.  and again...  i'd really like to see a silence effect added to this game.  with the direction it's headed, eventually there will have to be minions and tricks that can remove lasting effects from other cards.  i think either one of these would do wonders for the game without throwing off the balance.  

    while i do find that the game is balanced at the higher levels of play, i understand how frustrating it can be when you just don't have the cards available to you to take on the threats that the game is throwing at you when new sets launch. i think these changes can help bring more balance back to the game all the way through the ranks without really nerfing any cards along the way, or making them less viable at higher levels of play.

  • Anonymous's avatar
    Anonymous
    Not applicable
    8 years ago
    With the event cards, I don't recall, but was defensive end available to all, or just by real coin? Anyways, I noticed that he is only 1000 sparks, but didn't know if that was missed, or if it was like bad moon rising
  • daalnnii's avatar
    daalnnii
    Not applicable
    8 years ago

    i think he was the first event of this year, available to all.  i could be mistaken, though

  • Anonymous's avatar
    Anonymous
    Not applicable
    8 years ago
    I can't remember exactly when I started pvzh, but I remember the first time I saw it advertised at the beginning of pvz2, I checked the trailer and downloaded the game. But I had a hard time finding wifi at that time because where I lived there was none. So Starbucks wasn't that far, but I don't like going and sitting somewhere without buying anything, and alot of the time I was outside against the building and check my games at that time (was really into real racing 3) I think I started playing finally sometime around when lillies were available for coin. Pre purchase I assume, but I can't say for sure, I remember that though it was right around then I started and the events at the start for me was almost impossible since I was lucky to maybe play about an hour online a day, and since there was no random battle, what I would do was make the best two decks possible with the cards I had for my 10x heroes, and then I would do the missions on the 10x so I could get as much as I possibly could, and I was lucky to get 1 or 2 event cards, and then I got full time wifi at home in June, and that's that lol
  • Anonymous's avatar
    Anonymous
    Not applicable
    8 years ago

    Zombies were already advantaged (playing first, better cards, Gargantuas etc.)  but that was fine. It was challenging to beat them, but doable. However, with the new cards, it is barely playable. The dino-roar are completely crazy (i.e. the Stompadon give +1/+1 each time you pick a card, it is suppose to be legendary so I do know how half the player have it...), the Kitchen sink zombie (an event zombie so easy available) is unbeatable unless you can kill it right away, the untrickable ones are completely in favor of the zombies (plants have a poor 0/1 team-up, not even protected himself, while zombie have Parasol zombie 3/6 that cost only 4), the Zom blob can give you with no effort a 12/5 with bullyeye ( because 12 in attack is not enough), the Jurassic Fossilhead with only 3 brain give you a 5/6 untrickable zombie and it's just 'super-rare'. 

    In comparaison the new plants cards are laughable. It use to be an interesting game but not anymore! so sad. 

  • saintlydevilis's avatar
    saintlydevilis
    Not applicable
    8 years ago

    @bloody778 Completely agree with you. Yet, some in this forum either don't play the game but spend all their time on the forum so have no idea, or because they play as zombies it suits them just fine to have such easy win decks. 

  • jj48car's avatar
    jj48car
    Not applicable
    8 years ago

    @saintlydevilis wrote:

    @bloody778 Completely agree with you. Yet, some in this forum either don't play the game but spend all their time on the forum so have no idea, or because they play as zombies it suits them just fine to have such easy win decks. 


    I know Zombies have some decent cards now, especially of the newest set, but I still tend to go with Plants when I really need a win, and they tend to have a much easier time than my Zombie decks.  Zombies may have some of the better cards now, but if those cards are lost so's the entire game.  Plants tend to have better synergy overall, allowing a deck to still function even if that one heavy-hitter doesn't show up.  (Not to mention plants still have the best environments, the best anti-tricks, splash attacks, and Team-Up, just to name a few.)

    There may well be some cards that require a nerf here and there, but just because Zombies have some good abilities doesn't mean that Plants are suddenly helpless, either.

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