Re: The issues with garden warfare loyalty
@Ziago_J wrote:I wouldn't put the forced migration down because children without jobs can't afford to save up for a video game by putting $10 in a jar every month. Here you are now, as well as many others before and after you who will wish they had the chance to participate in such a migration. You can take advantage of the migration and reward while STILL continuing to play the previous title. You're practically paying for a migration DLC.
I read this post a few times and I can't tell if you are agreeing or disagreeing. Or for that matter if it was meant as a reply to me at all. What I will say is there is a difference between forced migration and migration. Forced suggests it is required to continue playing. Opposed to an optional migration. So, I do oppose a forced migration in any event other than complete shut down of GW1 servers. (Which as I learned today is not the case. Though I did lose my XB360 progress, I'm back at rank 1. Shrug.)
In the event of an optional migration, the point is to allow players to migrate and redeem loyalty rewards indefinitely, even if it involves an event the way Rux or Mystery Portal is now. (A small window every month to prevent server problems but still offer players the opportunity.) The best reason I have for continual optional migration is then the developers can focus on new things rather than finding ways to earn old things again. (Seriously, in my 30 Rainbow Star chest of my first event I got two "classic" stickers. After dealing with that stupid yeti I can say I was super disappointed.) More importantly if old items are indefinitely unlocked in previous installments with the option to transfer up (Like, say, Pokemon.) there would always be a reason to go back to the older installments. (Which means more coin sales for EA.) Indefinite transferring makes GW1 and GW2 two parts of the same thing. Temporary transferring makes GW2 the replacement for GW1. (Or I guess the "definitive" version.)
Anyway, don't take my quoting you as a challenge, simply wanted to give credit for saying the things that got me thinking about what I wrote. In any case, my primary "desire" (if you can call it that) is the ability to redeem rank 313 for the Unicorn. Missing the work done in GW1 sucks but at least it can be reobtained in GW2. As things stand, the unicorn can't be. Next to that is a definitive way to get Rux items one may be missing. (A promise of a cycle would be nice, or have Rux stock them all and have the player buy them one at a time until they have caught up. At full price of course, just without waiting for them to come back.)