stukapooka
4 years agoLegend
Re: Upgrades Discussion: Foot Soldier Upgrades!
@TheSprinter85 Ranger: zoom upgrade
Ammo thing a ma bob: kinda ridicoulos how soldier gets 58. Once again how is a plant ever suppose to know this? I mean 58 amd 40 are quite different numbers.
Bottomless: do you hate reloading in ops? How is any plant suppose to know this is happeneing rushing a soldier is known very random especially with the ammo upgrade.
Rapid fire: *sigh* this thing, this freaking thing. Corn has to actually vanquish 3 people to even reach the base level soldier gets just by holding a button. This upgrade can also be comboed with the previous ammo ones because a 58 round soldier with a blatant advantage you can never see coming is "perfectly balanced"
Smelling salts: useful if your not being to blatant about your intentions when throwing.
Sticky: *starts quietly reciting a tapestry of profanity* this upgrade be one of the least fun to fight in the entire game since it deals solid damage, can be spread afound the group, and bypasses shields. The only positive it gives is that as soldier it allows you to tell shield spamming citrons to stuff it.
Liftoff: very specific and situational. How is a plant suppose to know that this will deal damage this time and not just be a regular jump.
Rocket leap: taking an ability with out understanding why it works with its checks and balances, yet again I doubt the bfn maps would really change if you couldn't go that high anyway.
Propellant: decent.
Shockwave: depends on how the plant team is arranged.
Why are soldier damage abilities and weapon upgrades so good? Seriously who thought soldier are corn are equal when it pretty clear soldier holds so many advantages in his primary over corn?
Ammo thing a ma bob: kinda ridicoulos how soldier gets 58. Once again how is a plant ever suppose to know this? I mean 58 amd 40 are quite different numbers.
Bottomless: do you hate reloading in ops? How is any plant suppose to know this is happeneing rushing a soldier is known very random especially with the ammo upgrade.
Rapid fire: *sigh* this thing, this freaking thing. Corn has to actually vanquish 3 people to even reach the base level soldier gets just by holding a button. This upgrade can also be comboed with the previous ammo ones because a 58 round soldier with a blatant advantage you can never see coming is "perfectly balanced"
Smelling salts: useful if your not being to blatant about your intentions when throwing.
Sticky: *starts quietly reciting a tapestry of profanity* this upgrade be one of the least fun to fight in the entire game since it deals solid damage, can be spread afound the group, and bypasses shields. The only positive it gives is that as soldier it allows you to tell shield spamming citrons to stuff it.
Liftoff: very specific and situational. How is a plant suppose to know that this will deal damage this time and not just be a regular jump.
Rocket leap: taking an ability with out understanding why it works with its checks and balances, yet again I doubt the bfn maps would really change if you couldn't go that high anyway.
Propellant: decent.
Shockwave: depends on how the plant team is arranged.
Why are soldier damage abilities and weapon upgrades so good? Seriously who thought soldier are corn are equal when it pretty clear soldier holds so many advantages in his primary over corn?