Re: Upgrades Discussion: Legendary Upgrades!
I'm a fan of the idea of these upgrades but not the execution so much. Like @stukapooka , I'd have preferred them to keep variants and just make these into them. The plant ones are ok, not great and not awful, but the zombie ones are too good, and I refuse to use either of the zombie ones in multiplayer.
Shogun Guard: This corn upgrade does change the kernel to a large degree and I actually like this upgrade the most of the 4. It got a much needed buff but still feels a bit on the weaker side, but I find him fun anyway, and you don't hate seeing these on the other team unlike some of the others.
Thorn Apart: It can be pretty powerful and I've seen and used it to one--shot a large chunk of the zombie team, but it's awkward to use in a pitched firefight. Don't love or hate this one, but don't play it much.
Steam Blaster: Got a much needed nerf but it's still too good when combined with the BfN Scientist's crazy mobility thanks to 3 instant warps and the healy thingy. Cool idea to be sure, but it would be much easier to deal with had they kept the warps down to 2 and that slight activation time that helped balance it in the GW games.
Brainium Basher 9001: I admit that I despise this one. It did get a slight nerf, and it's not an 'I win' button, but it can be close, especially when your team has a lot of bots who have little survival instinct. Like a lot of veterans, I've been able to deal with this thing, but almost every time a zombie team is losing, these guys suddenly come out and often flip it to a win. It combines far too much mobility with the ability to one shot a lot of plants. This thing needs to be dropped or reworked if they keep it for the next game.