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@Iron_Guard8I really wonder why they decided to make scientist a big nuisance with the three warps since it seems like they were gling for something like tracers blinks but massively destroyed all the reasons it was balanced in gw.
I've been trying to form a post on why competitve pvz simply won't work and is doomed to failure (just having problems getting thoughts to translate from pen to paper) and the main reason is the classes not being the exact same of each other since scientist massively excels over sunflower due to his mobility even if his healing isn't as great he's much harder to kill and deal with opponents without his team more reliably. Unlike overwatch where the only difference between two mercy's ult charge times and personal skill lr tf2 medics having certain weapons being banned because nlt running the ubersaw is just shooting your team in the foot.
It seems to me like each of the legendary plant upgrades should use a buff and the legendary zombie variants could still have a nerf. As a new legendary upgrade was released, they would become even more powerful to the point where it would be game-changing. For instance, Shogun-Guard is seemingly underpowered, despite being my favourite upgrade, and Brainium Basher is absolutely busted, and it is my least favourite upgrade. Every time a Legendary Upgrade was released, I got more disappointed with the upgrade (basically, my least favourite legendary upgrade was the last one released and my most favourite was the first one, and this was in order). This was additionally because the upgrades just seemed less appealing and too good for their own good. Brainium Basher should cost at least 7 upgrade points if kept in its current state.
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