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Anonymous's avatar
Anonymous
8 years ago
Approved

Re: Weed Spray is unbalanced

I agree. For only 3 brains you get - ALL plants 2 strength and below cleared (this can wipe out the entire plants board esp for guardians) - no prevention or defence - no similar card for plants (doom shroom is not the same) - no strategy or synergy needed to build up to this, just one low brain card to play.

The Chickening is pretty rough too but it is 4 brains and 2 damage that some plants can weather.

I like playing zombies too and don't feel there is a card that comes close to this nuke option. It honestly makes me want to stop playing plants.

That said, I really enjoy the game otherwise. Thanks

12 Replies

  • Anonymous's avatar
    Anonymous
    8 years ago
    Approved
    Hi, i think weed spray is very very balanced.. Because you need use it to face guardian deck with high health nut, and it is not use when you play late game..

    I think the solution is, pvz team make a weed spray from plant side, so it can counter deadly zombies with almost 2 strenght like barrel imp, or smelly zombies..

    Weedspray from both sides plant and zombies is the solution i think, what do you think anyone???
  • Anonymous's avatar
    Anonymous
    8 years ago
    Approved
    That was one suggestion I've had as well. Give plants something similar and it helps. I still think it is OP either way. Low cost, near wipeout, if not all destroyed.
  • daalnnii's avatar
    daalnnii
    8 years ago
    You all have to learn not to play cards because you can... You also need to learn that some decks are counters to others. You're not going to win every game.

    Can it wipe a board? Sure, if you play cards just to fill the board before turn 3. You sometimes have to bait the card. If on turn 3 you have two under 2 damage minions on the board and they pass their minion phase... DON'T PLAY ANOTHER SUB 2 MINION! Either a) they'll get rid of just a couple leaving you with plenty of cards to recover, or b) they'll hold off on using it, wasting a turn.

    Another thing to remember, you don't balance competitive games to the weakest decks, you balance then to the strongest.

    I'm an exclusively plant player... Just under 50... Still climbing. While i may seem smug, it gets tiring telling people to change their decks and strategies to match the game, not change the game to match their strategies.

    Weed spray is certainly not op. If you're going to play all sub 2 damage cards and fill your lanes, knowing the card is out there, is it weed sprays fault or yours if it wipes you out?
  • Anonymous's avatar
    Anonymous
    8 years ago
    Approved
    I appreciate your stance. And I have learned to hold back, or play a high strength if i have one, when they leave 3 brains on the 3rd or 4th turn. So then they waste their turn. But if I don't have a high strength I waste my turn. People say "don't fill your lanes with plants before turn 3". There aren't lots of early game and high strength cards for Wall Knight. So the OP part is the low brain cost effect of making a player be conservative and give up early game or be wiped out. It also causes an entire brand of strategies (early rush) to be nullified for plants while zombies still can with no fear of a "zombie spray". I am talking balance, not whining because I can't adjust my strategy.
  • daalnnii's avatar
    daalnnii
    8 years ago
    @simmer74 to an extent... But toy really habe to understand that there are deck counters. Defensive end/gargologist decks can shut down removal decks. Bonus track can shut down bonus attack decks...

    Your deck isn't meant to win every game. There are weaknesses that certain other decks can exploit.

    If you're truly honest with yourself, you can admit that our rush decks are stronger... Their late game is generally stronger door the cost... Which is why we have doomshroom... Something they don't habe a 5 cost equivalent of... And doomshroom is way stronger than weedspray.

    You said yourself how strong the deck can be... His it's meant to be overpowering early game and beat them to the punch... So certain decks don't have much of a chance against you... You don't have much of a chance against others the way your deck is built. That is card game balance. Balance isn't every deck balanced to each other. It's overall.
  • I have to agree with daalnni on this one. There are various cards in the game that are difficult to deal with. See a Repeat moss, Sargeant strawberry, Blooming heart, Snowdrop on the field? You had better get rid of them or the game could be over in a hurry. My point is you can make a case of OP for quite a few cards. After playing for a while I believe the key is to learn which cards characters have at their disposal and try to guess what they are going to play next. As a primarily plant player, I know there are four zombies that can play weed spray. You see weed spray typically earlier in the game. The key for me is when you see one of those zombie heros saving three brains for tricks, expect it and play around it. If they are saving three brains for tricks more likely than not they won't have a full board themselves so don't load it up for them to destroy. Secondly, build decks that they will struggle eliminating. Think they may be about to drop weed spray? Play poison ivy, poison mushroom, bonk choy, berry angry, fire peashooter, sportacus, cattail, blooming heart in round one or two, mixed nuts and vanilla.  All of these cards are great ways to combat weed spray. Berry angry is an amazing card early to turn a board full of shroom for twos into something that is going to do some serious damage if all they have to play is weed spray. 
  • Anonymous's avatar
    Anonymous
    8 years ago
    Approved
    I absolutely agree. Those are all great suggestions. One of my big points is you can't get very far if you want to mostly play Wall Knight. I have tried doing a stretch to see if he can climb the ladder. He is the hardest to get going due to his low strength options. All of them for turns 1 to 3 (3 sun) are vulnerable to weed spray except for mixed nuts behind a wall nut, hibernating beary if he is injured, and bear paw if he is injured. He is the MOST vulnerable to this card. The other guardian mixes have ways to deal, but not him. He is shut down when those 4 zombie players are opponents. My concern is it makes playing Wall Knight an exercise in frustration. Sure, I can and will play others, but I find it more frustrating than fun to play him. Thanks for all of your suggestions.
  • daalnnii's avatar
    daalnnii
    8 years ago
    Have you considered playing him as a removal deck such as this? It's got a decent win rate until you face def end, but it's fun!

  • Anonymous's avatar
    Anonymous
    8 years ago
    Approved
    Thanks! That does look fun. I'll see if I can craft or find what i'm missing. 🙂
  • Not a cheap deck but here's my Wall Knight I played almost only Wall Knight well into the mid 30s. After that I admit I struggled pretty hard with him. The key with Wall Knight is getting into the late rounds. It's been a while but I believe I was using a couple Wall nut bowling cards instead of Soul Patch. Weed spray is tough to get around but I didn't see it that often. Gaucadile is one of the best cards in the game in my opinion. It will take out most of the best cards. Mirror nut is a must. Get more than one on the board at a time and it's typically a game changer. Especially if you get someone foolish enough to play the chickening. It's awesome when you have a full board of nuts and a couple of mirror nuts and someone drops that. If you make it to round ten and have a Wall nut bowling in your hand, more often than not, game over. The problem I found after 35 ish you run into a ton of Professor Brainstorm. The problem with him even more so than others is if you get to the late rounds, he has too many ways to finish you off. Use jugger nut instead of pismashio. Jug will kill one attack zombies without taking damage. Experiment with the flower plans as well. Mix briar rose with power flower and poppin poppies to give people fits. Morning glory is not a bad play either because it will take out low health zombies early and be immune to weed spray late. The key for me was always blocking and rarely playing in an open lane until larpter in the game. Another key for me was trying to always use all my sun if possible every round unless I thought a weed spray was on the way. 

  • 904e8d29c3cd2aa's avatar
    904e8d29c3cd2aa
    8 years ago

    I almost always mulliganed for mixed nuts as well at the beginning to try and get one on the board by round three. Again immune to weed spray if they try and play it in the third round but if they do it's almost a gauranteed four damage which is pretty painful in the early round. Four second best tacos are a must as well to help you extend the game to the later rounds. Good luck 

  • Anonymous's avatar
    Anonymous
    8 years ago
    Approved
    Great advice. Thanks.

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