@3DJRD wrote:
Well... at least not in any significant way. It honestly appears to be a lot of over-reacting and jumping onto the "nerf this, then that, and everything" bandwagan. Her thistles moderate damage is countered with the slow firerate, and the homing attribute really isn't that good and is necessary due to the slow projectile speed of the thistles. You could also view this attribute as no different then splash damage. It's more then likely she has a very similar time to kill (and overall lethality) as any other class in the game. She, or her abilities, are not any more powerful then any other classes (especially when compared to all the really powerful zombies).
But, if she absolutely had to be nerfed; i'd suggest taking a look at more 'alternative' tweaks such as reducing her total health, a smaller radius for the Time Snare ability, or reduce the already insignificant time you can take the reticle off target before losing the lock of the homing attribute. Rose doesn't need to be nerfed into the ground and become no more then a stupid, worthless 'support class' like the Sunflower has been for years.
I understand that a lot of you may disagree with me but there must be some who agree?
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A general reply to comments so far:
I do notice quite a lot more Roses while playing Turf Takeover gametypes, then in others such as Team Vanquish. An indication she's more effective (thus more common) in those gametypes due to factors such as the higher concentration of players in a single location, etc.
As for those claiming she actually has a quick firerate; go compare it (using the ammo count on the HUD) to other classes (and their variants) and you'll see that's just not the case. And if you also went ahead and tested out the homing attribute you'd also see it really isn't that good (as you obviously believe).
🙂
Excellently said- I agree with nearly everything you have stated.
Personally however I believe, unlike you, Rose was originally intended to be a "supportive" Mage themed class...... Simple as that. With this said I'd agree with basically any of the example fixes to Rose that you have mentioned, although personally I think reverting her damage back to how it was in the beta would be a near, if not, perfect solution, as I do believe that is her only, somewhat, overpowered aspect.
In the beta I felt Rose filled her role (supportive Mage) almost perfectly, having sub-par fighting capabilities, but being able to escape nearly all encounters. (Thus also making he great for kill streaks- and yes being a huge Imp counter, which is a GOOD thing).
Edit: I believe she also uses less energy/has a higher duration in arcane enigma now- assuming this allows her to use the radial AoE attack a 3rd time- this should also be reverted, it gives her a significant excess of dueling potential.... Asumming she is now able to use the blast a 3rd time.
EDIT: I cannot speak for Rose's improved homing in comparison to the beta stage- I'm going to just have to trust the majority, stating the homing is ridiculously power, on this topic. I will say however in the beta stage I felt Rose's missles needed just a SLIGHT buff in homing accuracy (which I was unsure about)- but apperantly, according to the masses, the buff she got to accuracy was huge. Again I can't speak on this topic.