Played some turf takeover during EA access. So throwing my two cent:
First here the change that Rose got compared to beta:
- Damage increased (9 to 10.5)
- Reduced stamina cost for Arcane blast when in Arcane Enigma form (Decreased Subsequent Duration Consumption from 50 to 25 (Allows for maximum of 3 blasts))
- Rose Magic Thistles target lock improvements. This allows the player to move the crosshair off of their target for up to 0.5s before they lose the lock.
- Rose now does regular damage to Mechs instead of blocked damage.
Dunnos what was her state in beta,but looking at it,look like the biggest change are the damage boost and the lock improvement. Again I didn't played beta so I don't know how it looked like during that time but heh.
Rose is sure played alots right now. I know I couldn't do anything as imp or superbrain against her. Engineer vs rose is a ok matchup And Deadboard is good against her at long range (and maybe even in close range). I guess I'm gonna see how it work for the rest. But yeah,rose might be a bit too strong right now
Imp state right now is just "being countered by rose meta right now" Give it time for rose to get nerf and see if imp still end up being bad. (Altrough I kinda fell he might have got overnerfed compared to beta anyway)