Rose's Damage
Is it just me, or does Rose (The first one you get, none of the alternative variants of the character) feel slightly underpowered? I was playing today (Trying to max out all the plants) with Rose, and it seemed as though she wasnt doing as much damage compared to the other players.
Most of the time I came up against Marine Biologists, and Super Brains. Everytime I came within close quarters of these characters (And some others, mainly these two and Soldiers) I ended up losing the brawl. My accuracy is decent, I rarely miss, but it seemed like Rose wasn't dealing enough damage to help me.
I understand that Rose is more of a support player, using the Time Snare and the Goatify ability, which is good, but while I was playing Gnome Bomb, I understood that I had to try and use her to her strengths and defend the area, which worked, quite well actually, up until they figured out my plan (Attacking from a distance / medium range) and began moving their way closer to me.
Once they got to me, I felt incredibly weak compared to the Zombies. Rose (for me) deals 9 damage at any range, I feel as though there should be a damage multiplier for close quarter engagements, perhaps 1.25x or 1.5x, excluding the critical hit bonus at close quarters.
I'm not sure if anyone else feels this way, I felt I should say something in-case other people were seeing this too. I just think she should do a little more damage at close range.
Thank you for reading this long, long question / complaint