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Giulio1982's avatar
10 years ago

Roses still have too much Health

Hi, In 1vs1 roses fears any character due to her powerful abilities. If she found a Brainz or a Scientist a skilled player have no problem defeating them. It's good that she has easy ways to defend herself.

 

What I do not find fair is that more often I found Roses inside the circle in Garden and Graveyards. As a support class she still has her powerful long range homing shoots, so I think she should have to be nerfed to discourage people to use her as an assault character, where there are still corns citrons and pea shooters.

- Arcane enigma can almost kill all the Imps nearby

- Goatify leaves defenseless the strongest all stars and Brainz

- Time snare also let enemies to be mercyless hit by allies

In my opionion even with 75 in healt she still will be a strong  character.

Ps. Sorry for my bad English 🙂

17 Replies

  • I'm not saying that you are wrong... scientist can kill her with 2 shots, brainz with three hits. I agree.

    What I'm saying is that they can't even catch a rose... they simply die before due to the shower of bullets they receive.

    I've just played a game right now... every brainz trying to punish me simply die before.

  • Anonymous's avatar
    Anonymous
    10 years ago

    @Giulio1982

    Support class? SUPPORT CLASS!?!?!?! ENGINEER IS A SUPPORT CLASS AND HE CAN KICK CITRON'S @$$ LIKE IF HE WAS NOTHING!!!!!!

  • Anonymous's avatar
    Anonymous
    10 years ago
    100% true just because she supports her team mates by building a teleporter, doesn't me she shouldn't kill
  • Anonymous's avatar
    Anonymous
    10 years ago
    I don't think roses really need a health nerf but rather somekind of hitbox change because atm they are harder to hit than imps. Movement penalty while firing could also do justice.
    Frost and fire rose most definetly are also broken. 50 splash damage for 3rd charge?!? That's just stupid. That should be for a direct hit. 35 or 40 are super high still but atleast more reasonable.
    And also time snare can stop a sprint tackle. Why is this possible? It's not even about timing but more like luck.
  • Anonymous's avatar
    Anonymous
    10 years ago

    @DavodWonderhat wrote:
    I don't think roses really need a health nerf but rather somekind of hitbox change because atm they are harder to hit than imps. Movement penalty while firing could also do justice.
    Frost and fire rose most definetly are also broken. 50 splash damage for 3rd charge?!? That's just stupid. That should be for a direct hit. 35 or 40 are super high still but atleast more reasonable.
    And also time snare can stop a sprint tackle. Why is this possible? It's not even about timing but more like luck.
    This.

    Only thing I have to point on rose is the very small hitbox. Imho rose should have 125 hp with a bigger hitbox. That's it. Only very skilled players dominates with roses but... those player dominates with any class.

    When used by an average player rose is problably the weakest class in the game
  • Boolerex's avatar
    Boolerex
    10 years ago

    Those a good argument at why rose health shouldn't be buffed

    ...Oh wait,you actually want rose hp to be nerfed?

    "As a support class she still has her powerful long range homing shoots"

    Her Homing thingy have limited homing range and due to their slow projectile speed,are simply usuable to hit anything with it outside of a stationary target in long range. Also Her homing shot aren'tnowhere near "powerful" neither. Nearby everyone have a better DPS then a rose


    @Giulio1982 wrote:

    The charge shot deals 50(!) damage+25fire, wich means that with a soldier I have to be careful to face her because one hit can leave half health even from long range. And also has big splash damage!

    From short distance there is no match roses always wins 1vs1 against every soldiers.


    50 + 25 DOT damage for a fully charged shot isn't high, most other charge variant with the exception of a cosmic brain do more damage then that even with the fire DOT included.

    Additionally,while rose isn't foot soldier best matchup,he can still deal with a rose rather easily.


    @Giulio1982 wrote:

    I'm not saying that you are wrong... scientist can kill her with 2 shots, brainz with three hits. I agree.

    What I'm saying is that they can't even catch a rose... they simply die before due to the shower of bullets they receive.

    I've just played a game right now... every brainz trying to punish me simply die before.


    Wat

    Scientist just need to warp in and shoot the rose to kill her,the only thing rose can do in that situation is a reactionary goatify. If you miss that or simply have goatify in cooldown,you're toast against him.

    As for superbrain,once you get in range,you just need to punch said rose,I really fall to see how a superbrain can die to a rose unless he's low or simply walk in straight line toward her.

    Currently,rose is fine,even at the weak side for some of her variant. She clearly don't need a class wide nerf.

  • Anonymous's avatar
    Anonymous
    10 years ago

    engineers do 25 damage every shot

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