Forum Discussion
10 years ago
I remember when Marine Biologist used to just be a faster shooting scientist, then they changed his damage and he became the chemist except with less spread but more damage.
The chemist and warp nerf shouldn't be there, and I feel the Zoologist's spread and magazine are what differentiated him from the Marine Biologist and Chemist. I personally don't want three chemists. I mean honestly, out of range these guys are a cinch to beat considering they only have 100 health and can't do any ranged attacks.
I mean a nerf is necessary I guess, but don't make them all the same, please.
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