Forum Discussion
Peashooter
- Pea Cannon
- Adjust base camera location to fix issue with target preservation
- Chili Bean Bomb
- Moved spawn offset up and forward so it doesn't get caught on the ground
- Upgrade Homing Pea
- Increased equip cost from 3->4
- Increased range of homing from 35->43 meters
- Decreased time to get a lock from 1->0.75 seconds
- Increased time to lose a lock from 0.25->0.33 seconds
- Upgrade Escape Roots
- Decreased speed multiplier from 1.55->1.2x
- Upgrade Last Ditch
- Decrease final Pea damage from 96->90
- Upgrade Reload Gatling
- Increased ammo gain from 10->25
- Triggers every 5 critical hits instead of every 16
- Upgrade Party Time
- Vanquishes don't track towards streak when Party Time is active
- Increased duration from 5->15 seconds
- Minions and Bots don’t count towards vanquish streak
- Decreased speed boost from 1.55->1.1x
- Upgrade Feed the Beast
- Triggers on critical vanquish instead of on damage dealt
- Decreased equip cost from 4->3
- Increased refresh multiplier from 2x->4x
- Upgrade Combat Adrenaline
- Triggers on damage dealt instead of on vanquish
- Increased duration extension from 2.5->4.25 seconds
- Increased equip cost from 3->4
Chomper
- Slobber Shot
- Increased gravity force 10->34 meters/second
- Increased initial upward velocity so projectile doesn't drop down too aggressively, 0.4->1.0
- Decreased accuracy when in air. Dispersion angle increased from 0->1.
- Grody Goop
- Increased victim movement speed when in cloud, speed multiplier 0.65->0.78x
- Increased initial velocity 35->60 m/s
- Upgrade Halitosis
- Grouped damage numbers on direct hit
- Upgrade Chomp Thing
- Health regeneration delay multiplier changed from 0.4->0.3x so health regeneration will begin sooner
- Upgrade Vampire Spikeweed
- Now gives overhealth
- Decreased equip cost from 2->1
- Now also triggers when destroyed by an enemy
- Upgrade Dirt Bath
- Lasts for 5 seconds after exiting Grody Goop
- Decreased equip cost from 4->3
- Upgrade Mastication
- Increased digestion speed multiplier from 1.4->1.6x
- Upgrade Hot Rod
- Decreased equip cost from 3->2
- Removes speed penalty from digestion
- Upgrade Upset Stomach
- Increased duration of Grody Goop from 10->12 seconds
- Upgrade Symbiosis
- Decreased equip cost from 3->2
- Can now spawn multiple spikeweeds with this upgrade as opposed to just one Each has a lifetime of 90 seconds
Kernel Corn
- Auto Aim anchor point moved down slightly so recoil doesn't instantly lift you above his head
- Cob Busters
- Adjust zoom camera to fix issue with target preservation
- Upgrade Super Spin
- Triggers on any vanquish, not just from Cob Busters
- Increased active time 4.5->10 seconds
- Decreased rate of fire multiplier per level 1.07x
- Increased equip cost from 3->4
- Upgrade Rapid Recob
- Increased reload speed, multiplier 0.5->0.25x
- Increased equip cost 2->4
- Upgrade Mob Cobs
- Decreased equip cost 3->2
- Now receive a damage multiplier with a power of 1.5 after they have pierced an enemy
- Gain ammo and increased magazine size when projectiles pierce
- Fix compatibility issue with Shogun Guard
- Upgrade Buttered Branches
- Now doubles speed, 1.6->2x
- Decreased equip cost 3->2
- Upgrade Re-Corn-naissance
- Increased duration 2->4 seconds
- Upgrade Reaping Leap
- Decreased equip cost 3->1
- Decreased angle 2->1.5 angle
- Upgrade Corn-acopia
- Now triggers on damage and vanquish
- Decreased refresh rate multiplier 7->4x
- Upgrade Happy Feet
- Decreased speed multiplier 1.8->1.5x
Night Cap
- Spore Strike
- Adjust base camera location to fix issue with target preservation
- Shadow Sneak
- Can reload while using Shadow Sneak
- Can use Casting Shadows while using Shadow Sneak
- Fung Fu
- Increased duration from 1.75->2 seconds
- Decreased critical damage area 4.5->3 meters
- Increased times critical damage is applied 3->8
- Upgrade Shadow Sling
- Warp forward when activating Shadow Sneak instead of getting a speed boost when it ends
- Increased equip cost from 2->4
- Upgrade Corrode
- Decreased equip cost from 4->3
- Now also pauses ability refresh timer on enemies
- Upgrade Piercing Power
- Now grants maximum ammo capacity for a duration when triggered, up to a max of 60 ammo
- Upgrade Clear Coating
- Increased armor from 20%->50%
- Now uses armor UI and audio
- Upgrade Uppercut
- Decreased equip cost from 5->3
- Added knockback on final ground slam explosion of Fung Fu
- Added slight horizontal knockback to enemies
- Decreased vertical knockback from 1.2->0.65
- Upgrade Shadow Tribute
- Gain a charge of shadow sneak after a vanquish
Snapdragon
- Burn Damage Over Time
- Duration Decreased 3.5->1.5 seconds
- Swoop Slam
- Offset explosion on land slightly backwards to make the ability more forgiving if you overshoot your target
- Inner and outer explosion now both do the same amount of damage.
- Increased explosion radius from 2.75->4.75 meters
- Increased explosion damage from 55->100
- Decreased front cone damage 55->50
- Increased in-air control
- Upgrade Quake
- Increased knockback force magnitude from 8.6->16.55
- Decreased equip cost from 3->2
- Upgrade Incendiary
- Now also decreases refresh of Swoop Slam when earning a vanquish
- Upgrade Ventilation
- Now also decreases the refresh timer on all abilities when Blue Blazes is used.
- Upgrade Campfire
- Fire Column now spawns after each vanquish
- No longer does burst of 25 damage after 1 second of victim standing in the AOE
- Upgrade Coolant
- Increased heat reduction 0.15->0.25
- Upgrade Engulf
- Increased duration 8->10 seconds
- Upgrade Backdraft
- Decreased equip cost 4->3
Cactus
- Aim Assist anchor point lowered so recoil doesn't instantly lift you above her head
- Spike Shot
- Increased dispersion angle when in air from 0->1.6
- Potato Mine
- Increased total active mine count from 4->6
- Petal Propeller
- Using Zoom now cancels out of Petal Propeller
- Big Bulb Barrage
- Removed speed penalty when firing
- Increased direct damage 15->20
- Increased explosive damage 15->25
- Needle Shot
- Increased damage 8.8->10
- Decreased rate of fire 350->312 rounds per minute
- Increased initial velocity 350->450 meters/second
- Increased overheat rate 0.16->0.18 heat/second
- Increased projectile drag start distance 15->25 meters
- Increased projectile drag stop distance 30->50 meters
- Increased final velocity post drag 200->300 meters/second
- Upgrade Bon Voyage
- Time to live on mines increased 15->30 seconds, allowing a max of 3 mines active from this perk at once
- Can now be deployed from up to 15 meters in the air
- Upgrade Spud Spotting
- Now reveals enemies to your team
- Upgrade Spotlight
- Now reveals enemies to your team
- Upgrade Mirage
- Decreased equip cost 3 > 2
- Upgrade Calibrated
- Now stacks until reload instead of depleting over time.
- Upgrade Looting
- Now triggers on critical vanquish
- Gives variable ammo depending on which charge shot did the most damage
Citron
- Peel Shield
- Decreased time to start regenerating shield health 3.5->2.5 seconds
- Decreased time to start regenerating shield health after it’s been destroyed from 5->2.5 seconds
- Decreased shield health requirement to re-enable shield from 200->50
- Decreased ammo amount returned when blocking damage from 10 > 8
- EMPeach
- Now interrupts Super Brainz’s Turbo Twister
- Now interrupts Imp’s Impkata
- Spin Dash
- Increased distance from 20->30 meters
- Decreased speed from 55->45
- Reworked camera
- Upgrade Quenching Cover
- Ammo returned increased 7 > 8
- Upgrade Peachy
- Decreased equip cost 4 > 2
- Shield HP return increased 100->200
- Upgrade Bowling
- Dealing damage with Ball Dash now decreases the refresh timer of Ball Dash
- Increased knockback removed
- Upgrade Emergency Exit
- Increased multiplier 1.3->1.5x
- Upgrade Kinetic Energy
- Increased the number of damage events required to trigger from 9->30
- Increased the health gained from 12.5 ->40
- Upgrade Juiced
- lvl 1 0.9->0.5 seconds
- lvl 2 2.0->1.5 seconds
- Decreased ramp up time of Navel Laser,
Acorn & Oak
- Sap Trap
- Increased knockback force magnitude on self from 7->15
- Lumber Support
- Displays how much armor is given to Oak
- Armor is now also applied to Acorn
- Super Sap Trap
- Increased knockback force magnitude to enemies from 9.89->16.55
- Upgrade Party Supplies
- Also increases duration of armor granted by Lumbar Support by an extra 4 seconds
- Upgrade Log Jam
- Now shoots a bigger log instead of spreading out the pieces
- Now also increases the projectile speed of Roll for Damage
- Upgrade Slap Back
- Increased knockback force magnitude on self from 7->20
- Increased knockback force magnitude of enemies from 9.89->16.55
- Also applies to Super Sap Trap
- Oak can now launch himself with Super Sap Trap
- Upgrade Molasses
- Also applies to Acorn’s Sap Charge
- Upgrade Quick Draw
- Increased ammo gain from 16->22
- Upgrade Natural 20
- Increased knockback force magnitude from 8.06->29.56
- Upgrade Rewind
- Increased refresh multiplier from 3.25->4.25x
- Upgrade Little Friend
- Decreased rate of heat removal for Treetop Turret 0.35->0.18 heat/sec
- Fixed an issue where this upgrade wasn’t working for Treetop Turret
Sunflower
- Upgrade Vampire Flower
- Increased equip 2->3
- Upgrade Shove
- Increased knockback force magnitude from 8.6->16.55
- Increased area of effect radius from 5->9 meters
- Upgrade Quick Egress
- Decreased speed multiplier from 1.25->1.15x
- Upgrade Recharge
- Decreased equip cost 4 > 2
- Ammo now gained on Vanquish instead of Damage
- Upgrade Sunslinger
- Decreased equip cost from 3->2
- Upgrade Stuffy Sundrop
- Increased equip cost from 2->4
- Sundrops now spawn on Sunflower instead of Victim
- Sundrops now spawn on every 10 instances of damage instead of on vanquish
- Decreased number of spawned sundrops 10 > 5
- Upgrade Cocoon
- Decreased equip cost from 4->3
Rose
- Aim Assist anchor point raised from neck to head to better match player’s intended target
- Magic Thistles
- Increased projectile speed from 120->250 meters/second
- Jinx
- Increase AOE 3.25->5.0 meters
- Increase damage modifier 1.25->1.3x
- Goatify
- Wizard can no longer activate his Co-Star ability while inside the gigantic goat area
- Electric Slide can no longer activate her Outta Fight! ability while inside the gigantic goat area
- Enemies can no longer interact while inside the gigantic goat area
- Legendary Upgrade Thorn Apart
- Level 1 200->100
- Level 2 400->250
- Level 3 600->450
- Level 4 800->700
- Decreased power needed to gain charges
- Decreased Jinx Assist power gain 200->150
- Decreased Goatify power gain 200->150
- Increased Arcane Enigma power gain 40->75
- Decreased damage per projectile 25->20
- Decreased power gain of goatify assist 200->150
- Increased power gain of revive 200->400
- Power gain for new Jinx Vanquish stat event = 350
- Upgrade Time Snare
- Decreased number of hits to trigger from 7->4
- Increased radius of speed reduction effect from 5->5.5 meters
- Decreased equip cost from 4->3
- Increased speed of slow down effect, speed multiplier changed 0.33->0.565x
- Decreased area affected 7->5.5 meters
- Increased rate that Time Snare triggers, 0.3->0.34 power/hit
- Upgrade Goatality
- Increased duration of goatify from 10->12 seconds
- Upgrade Carpool
- Increased duration gain from nearby allies from 0.1->0.25 seconds/tick
- Rose now receives maximum benefit from this upgrade when near 4 allies as opposed to 11
- Upgrade Locked and Loaded
- Increased homing range multiplier from 1.5->2x
- Upgrade Photosynthesis
- Decreased equip cost from 4->3
- Decreased health from 35->25
- Now gives overhealth
- Upgrade Pollination
- Decreased equip cost from 3->2
- Now triggers anytime a Jinxed enemy is vanquished, including if you are the vanquisher
- Upgrade S-Cape
- Decreased forward move speed multiplier from 1.15->1x
- Increased backward move speed multiplier from 1.5->2.5x
- Increased strafe move speed multiplier from 1.2->1.4x
- Upgrade Thistle Missile
- Increased equip cost from 2->4
- Decreased speed multiplier from 5->2x
- Upgrade Psychedelic Goatify
- Decreased equip cost from 4->3
Wildflower
- Dandelion
- Decreased explosion damage 125->110
Foot Soldier
- Z-1 Assault Blaster
- While not zooming
- Increased recoil per shot from 0.15->0.16 degrees
- Decreased recoil recovery factor from 16->10 degrees
- While zooming
- Decreased the maximum recoil from 15->12 degrees
- Increased recoil per shot from 0.159->0.165 degrees
- Increased horizontal recoil per shot from 0.12->0.13 degrees
- Decreased recoil recovery factor from 50->7 degrees
- Adjust base camera location to fix issue with target preservation
- Increased recoil overall
- Decreased ammo capacity from 45->40
- Upgrade Ammo Thing a ma bob
- Increased ammo gain 16->18
- Upgrade Bottomless
- Increased ammo gained from 7->22
- Upgrade Sticky!
- Enemies that are stuck will now be able to see spotting icons and health bars of nearby enemies so that they aren’t totally incapacitated
- Upgrade Rapid Fire
- Increased equip cost from 3->4
- Upgrade Shockwave
- Increased knockback force magnitude from 8.6->13.89
- Upgrade Propellant
- Decreased equip cost from 3->2
- Upgrade Liftoff
- Increased inner blast damage from 40->50
- Decreased equip cost from 4->2
- Upgrade Smelling Salts
- Fixed issue where the revive multiplier would only last 1 second.
Imp
- Imp Gun Blasters
- Decreased recoil multiplier while zooming from 0.85->0.65x
- Decreased in air dispersion angle from 1.2->0.75 degrees
- Adjusted base camera location to fix issue with target preservation
- Adjusted zoom camera to fix issue with target preservation
- Increased accuracy
- Z-Mech
- Mech has 15% armor
- Mech has sprint
- Adjusted base camera location to fix issue with target preservation
- Robo Laser
- Adjusted zoom camera to fix issue with target preservation
- Missile Madness
- Increased direct damage 8.5->14
- Increased splash damage 8.5->14
- Increased rate of fire 275->350
- Decreased active time 5.2->3.5 seconds
- Increased deploy time 1->1.25 seconds
- Decreased dispersion per shot from 1.5->1.25 degrees to make it more accurate
- Explosive Escape
- Fixed issue where explosion was knocking enemies in the wrong direction
- Bionic Bash
- Decreased refresh time 10->8.5 seconds
- Camera rework
- Impkata
- Can be triggered from in air
- Camera rework
- Upgrade Centripetal Force
- No longer requires proximity to enemies
- Grants a flat 2x speed boost
- Allows jumping during Impkata
- Upgrade Aftershock
- Enemies are now knocked upwards instead of away and hang in the air for a short duration
- Upgrade Multiplying Madness
- Vanquishes with Missile Madness decrease refresh of Missile Madness instead of extending its duration
- Upgrade Pod Powered
- Decreased equip cost from 2->1
- Upgrade Energize
- Increased fuel gain from 5->12.5 seconds
- Also grants 25 health
- Can stack if you hit multiple enemies
- Upgrade Supermassive
- Decreased equip cost from 3->2
Super Brainz
- Alpha Better Shield
- Moved position up and pitch slightly up so it is harder for enemies to jump and shoot over
- Super Ultra Ball
- Camera rework so you don’t lose sight of your target
- Legendary Upgrade Brainium Basher 9001
- Lvl 1: from 1.0->1.2 seconds
- Lvl 2: from 0.75->1.1 seconds
- Lvl 3: from 0.5->1.0 seconds
- Increased refresh time per each charge
- Increased refresh time for uppercut 2.5->3 seconds
- Upgrade Reach
- Now works with Brainium Basher
- Upgrade Speed Bag
- Increased equip cost from 2->4
- Now triggers and any weapon vanquish
- Increased duration and window to chain 5->10 seconds
- Upgrade Stick and Move
- Increased duration 2->3.5 seconds
- Decreased speed multiplier 1.75->1.5x
- Upgrade Extra Special
- Decreased equip cost 3->1
- Upgrade Recuperate
- Fix issue with it not granting health on a per victim trigger
- Now gives overhealth
- Upgrade Scorched
- Increased active time 4->6 seconds
- Decreased damage from 4->2.67
- Upgrade Hero's Moment
- Increased health gain per victim 5->15
- Now gives overhealth
- Increased max overhealth cap 1.33->4
- Overhealth increase only lasts 4.5 seconds
- Fix issue with only one instance of health being applied
- Upgrade Fallback Plan
- Increased refresh rate multiplier from 2->3x
- Increased duration of multiplier from 2->3 seconds
- Increased equip cost 2->3
80s Action Hero
- Bow Blaster
- Lvl1: 550->350 m/s
- Lvl 2: 650->400 m/s
- Lvl 3: 850->450 m/s
- Lvl 2: 0.42->0.5 seconds
- Lvl 3: 1.6->1.75 seconds
- Decreased projectile speed
- Increased charge times,
- Dynamite Dodge
- Can be used to interrupt Rocket Ride
- Camera rework
- Rocket Ride
- Decreased max dispersion angle of projectiles from 7->5 degrees
- Decreased accuracy loss per shot from 20->2.9 degrees
- Decreased accuracy re-gain per second from 20->10 degrees
- Allow movement while in air
- Increased projectile speed from 55->65 m/s
- Increased accuracy
- Upgrade Targeting Arrows
- Decreased equip cost 2->1
- Upgrade Bow Master
- Increased equip cost 2->4
- Decreased charge rate time, multiplier 0.5->0.25x
- Decreased duration 5->3 seconds
- Upgrade The Huntsman
- Decreased equip cost 5->4
- Upgrade Track Star
- Additional tags increased from 1->3
- Now tags nearby enemies
- Increased equip cost 2->3
- Upgrade Leg Day
- Increased equip cost 1->2
- Upgrade Remarkable Rockets
- Increased marks from 1->2
- Upgrade Free Ride
- Increased duration extension from 1->3 seconds
- Increased equip cost 2->3
- Upgrade Improved Tracking
- Increased equip cost 1->3
- Additional tags increased from 1->3
- Now also gain faster refresh time of Can’t-Miss-ile by dealing damage with Can’t-Miss-ile.
- Upgrade Super Payload
- Increased additional missiles per target from 2->4
Electric Slide
- Outta Fight!
- Electric Slide can no longer activate her Outta Fight! ability while inside the gigantic goat area of Rose’s Goatify.
- Upgrade Amplification
- Decreased equip cost from 3->2
- Upgrade Conduction
- Decreased equip cost 4->3
- Upgrade Cooling Sparks
- Decreased equip cost 4->3
- Upgrade Malfunction
- Chance to trigger is now 100%
- Removed inner and outer radius distinction so it deals full damage everywhere in the explosion radius
- Increased damage 25->35
- Increased explosion radius 5->6.1 meters
- Upgrade Defibrillated
- Decreased equip cost from 5->4
- Upgrade Jazz Hands
- Decreased equip cost 4->3
- Decreased time until stun can be re-applied 2.5->0.5 seconds
- Increased power that stun accumulates per damage instance 0.421->0.5
- Upgrade Jumper Cables
- Increased equip cost 2->3
- Increased jump range 10->12 meters
Captain Deadbeard
- Scurvy Scattershot
- Decreased pellet spread, multiplier 0.1->0.07x
- Increased damage 1.9->2.36 per pellet
- Spyglass Shot
- Increased dispersion when in air from 0->1.6 degrees
- Parrot Pulse
- Decreased damage 8.2->8
- Increased rate of fire 370->390
- Increased overheat rate 0.125->0.2 heat per second
- Decreased time until heat dissipates 0.4->0.2 seconds
- Decreased accuracy loss per shot from 1->0.04 degrees
- Increased initial velocity of projectiles 350->400 m/s
- Increased projectile drag start distance 15->20 meters
- Increased projectile drag stop distance 30->45 meters
- Increased projectile velocity post drag 200->250 m/s
- Adjusted base and aim camera position
- Upgrade Scuttle Shot
- Decreased equip cost 3->2
- Now only knocks back enemies who are close
- Upgrade Long Barrel
- Decreased angle of spread on inner projectiles from 0.375->0.175 degrees
- Decreased angle of spread on outer projectiles from 0.25->0.10 degrees
- Upgrade Plunder
- Triggers every 4 critical hits instead of on every critical hit
- Increased refresh rate multiplier from 1.5->2x
- Upgrade Aye Spy
- Decreased equip cost 3->2
- Upgrade Shore Leave
- Decreased equip cost 4->2
- Upgrade Heavy Metal
- Decreased equip cost 4->2
- Added VFX to signify that max zoom damage is active
- Upgrade Freebie
- Increased ammo gain 4->7
All-Star
- Dummy Shield
- Increased health of the dome from 200->300
- Upgrade Follow Through
- Increased equip cost from 2->3
- Vanquishes with Sprint Tackle decrease its refresh
- Increased knockback force magnitude from 15->21.93
- Upgrade Star Struck
- Knocking enemies away with Dummy Shield decreases shield refresh time
- Increased knockback force magnitude from 8.6->16.55
- Upgrade Tennis Skills
- Completely removes the speed penalty of priming, firing, and aiming.
- Can now jump while priming and firing
- Upgrade Super Charged Football Coolant
- Increased heat reduction from 0.15->0.30
- Upgrade Injury Time
- Decreased equip cost from 4->2
Space Cadet
- Cosmo Shot
- Decreased target lock time 1->0.6666 seconds
- Increased target unlock time 0.25->0.3333 seconds
- Big Bang Burst
- Decreased damage 9.9->9.2
- Decreased projectile drag start distance 30->20 meters
- Decreased projectile drag end distance 60->50 meters
- Asteroid Shield
- Decreased shield health 125->100
- Hands-On Torpedo
- Decreased FOV change on Hands-On Torpedo
- Increased speed 12->25 m/s
- Decreased duration 15->10 seconds
- Upgrade Efficiency
- Triggers on any vanquish, not just from Cosmo Shot
- The faster reload effects used to get reset as soon as the player reloaded. They instead now last for 10 seconds.
- Reloading no longer resets the effects.
- Upgrade Feedback Loop
- Triggers on 50 critical damage instead of every critical hit
- Duration increased 1.25->3 seconds
- Decreased ROF multiplier 1.25->1.2x
- Upgrade Longshot
- Increased homing range multiplier 1.325->2x
- Upgrade Bullseye
- Increased total max damage 45->75
- Increased equip cost 1->2
- Upgrade Target Acquired
- Decreased equip cost from 3->2
- Increased speed boost 1.3->1.5x
- Upgrade Titanium Plating
- Increased health 20->25
- Upgrade Rocket Fueled
- Now grants a longer duration instead of a speed boost, additional 20 seconds
- Increased equip cost 1->2
- Upgrade Afterburners
- Decreased equip cost 3->2
- Upgrade Assimilation
- Increased additional time 2->4 seconds
- Upgrade Ammo Eater
- Decreased equip cost 3->2
Scientist
- Upgrade CPR
- Decreased equip cost from 3->2
- Upgrade Evolution
- Increased duration that overhealth stays active from 10->20 seconds before it starts decaying
- Upgrade Reanimate
- Increased revive speed multiplier from 1.5->2x
- Fixed issue where it wasn't applying to allies
- Now applies for 10 seconds to any zombie who is affected by Sticky Healy Thing
- Upgrade Diffusion
- Increased radius of Sticky Healy Thing on attach from 5->6 meters
- Upgrade Power Wash
- Decreased equip cost from 3->2
- Upgrade Materialize
- Decreased equip cost from 4->2
- Increased ammo gain from 2->5 when Steam Blaster is not equipped
- Still grants 2 ammo when Steam Blaster is equipped
- Upgrade Wormhole
- Decreased equip cost from 3->2
- Upgrade Dolphin Blasting
- Increased duration from 4.5->15 seconds
- Upgrade Precision
- Decreased equip cost from 4->3
Engineer
- Bullhorn Swarm
- Fixed an issue where the initial blast from Bullhorm Swarm wouldn’t always unburrow Chompers at mid-to-long range
- Improved homing logic of mines when multiple targets are present so they don’t just pick one target
- Increased collision size so they are easier to shoot
- Double Time
- Updating placement checks to make it easier to place on ramps
- Heavy Helper
- Increased refresh time from 12->18 seconds
- Upgrade Seismic
- Increased vertical knockback from 2->5
- Upgrade Rally the Troops
- Increased refresh modifier duration from 1->3 seconds
- Decreased refresh rate multiplier 5.5->2x
- Decreased equip cost from 3->2
- Upgrade Progress Report
- Increased duration of spotting 3->6 seconds
- Now reveals enemies through obstacles
- Upgrade Reinforced
- If the initial blast from Bullhorn Swarm hits an enemy, Heavy Helper heals for 25 health.
- Increased health of mines 20->25
- Upgrade Dispersion
- Increased area size 9->11 meters
- Upgrade Turbo Charge
- Now also provides a knockback aura to both Engineer and allies for a short duration
- Upgrade Breakthrough
- Increased projectile speed from 62.8->78 m/s
- Increased equip cost 2->3
- Upgrade Rubber
- Increased time to live after first bounce 6->8 seconds
- Increased bounce count before detonation 5->8
- Decreased gravity force after a bounce 27->12
Wizard
- Orbracadorbra
- Decreased drag start distance 20->15 meters
- Decreased drag end distance 40->35 meters
- Decreased final velocity post drag 230->200 m/s
- Increased charged shot damage per tick 4->5
- Zee-lixir
- Decreased invincibility time from 1.5->1.25 seconds
- Co-Star
- Wizard can no longer activate his Co-Star ability while inside the gigantic goat area of Rose’s Goatify.
- Starz Align
- Decreased range that Wizard can reveal enemies 50->42 meters
- Upgrade vE-O-sa
- Increased damage of explosion from 40->50
- Increased explosion radius from 4.5->8 meters
- Upgrade Dust and Echoes
- Decreased equip cost from 4->2
- Upgrade Bottle Bouncer
- No longer bounces, but instead detonates on self before throwing
- Increased equip cost from 3->4
- Upgrade Drive By Head Rub
- Decreased equip cost from 4->3
- Upgrade Wizard Needs Help
- Decreased equip cost 2->1
TV Head
- Yeti
- Decreased explosion damage 125->110
- 6 years ago@EA_Elryn now thats alot of stuf right here
- 6 years ago
So much details, I can't keep up anymore.
- 6 years ago@EA_Elryn Will upgrade descriptions be changed? And what about the chomper and super brains hit detection problem?
- 6 years ago
This seems fun. I will test it out on my day offs. I kinda like "everyone is super" approach
- 6 years ago
Bittersweet for the last update, farewell BFN dev team! Hope to see more exciting PvZ games in the future!
- 6 years ago
I finished reading the attack upgrade and started scrolling down. TOOK ME LIKE 10 SWIPES DOWN TO GET TO THE END. why am I excited to read all of this lol
- 6 years ago@EA_Elryn I really liked it, it really seems much more interesting, 100% hype.
- 6 years ago
Unfortunately, the game is dead now...
- 6 years ago@XTheKingSaruman I do not think so, this update made the game complete, it is magnificent, it is very good to see that many of my friends will return to the game, and that the community will probably never die.
- 6 years ago@EA_Elryn Thanks guys, these are really great changes! Still holding out some hope that this isn't the last update for the game, but thank you nonetheless 🙂
- 6 years agoZ-Mech can now sprint and Rocket Ride can move. What a time to be alive.
- 6 years ago
Any future bugfixes/small balance changes WITHOUT NEW CONTENT or it's 100% over?
- benn1nat0r6 years agoSeasoned Ace@JellyGarlic Seems like it is 100% over. Every team member who talked about the update said final update. The announcement didn't change after community feedback. Another disappointing lie.
- 6 years ago@Fork_x_Spoon The movement of rocket ride was an intial leaked upgrade. It was accidentally found out by a player, so I guess they added it in now.
- benn1nat0r6 years agoSeasoned Ace@Shadowphinx101 If I remember correctly they actually accidentally showed it in the upgrade list in one of the "Live from Neighborville" streams. It was called "Bombing Run", if I'm not mistaken. I wish they hadn't added that. The dynamite ability can cancel Rocket Ride now, which would have been enough. With the buffs to Rocket Ride 80's is a pain to deal with now. I have already seen multiple high ranks sprint until the ability is recharged and then obliterating everyone.
Having said that, the update is still amazing and the BfN team deserves a cookie for it. Or, you know, actual funding from EA to continue the working on the nearly finished stuff they were working on.
- Multiwarfare6 years agoRising Ace
YOU DID WHAT TO SCUTTLE SHOT??! (thanks for the decrease btw) my only ability to troll.... you stole that from me... all I wanted was a little fun... its hard to find that in BFN you know...
Generally though I think this a not half bad patch but do not butcher scuttleshot I do not want to start smelling stinky snapdragon breath.
Oh boy though if your making mech sprint you might of brought me a new play toy....
- 6 years ago
Danggggg that a lot a good way too end it
- 6 years ago
Great update, aside from wildflower and tv head not having their icons for battle arena , they just get rose or someone elses picture at the side of the screen , still enough time to server side launch iceberg lettuce, she was more than finished 6 months ago ,just have her be a unlock once you reach max rank 2300