Forum Discussion
EA_Elryn
EA Staff
5 years ago80s Action Hero
- Bow Blaster
- Lvl1: 550->350 m/s
- Lvl 2: 650->400 m/s
- Lvl 3: 850->450 m/s
- Lvl 2: 0.42->0.5 seconds
- Lvl 3: 1.6->1.75 seconds
- Decreased projectile speed
- Increased charge times,
- Dynamite Dodge
- Can be used to interrupt Rocket Ride
- Camera rework
- Rocket Ride
- Decreased max dispersion angle of projectiles from 7->5 degrees
- Decreased accuracy loss per shot from 20->2.9 degrees
- Decreased accuracy re-gain per second from 20->10 degrees
- Allow movement while in air
- Increased projectile speed from 55->65 m/s
- Increased accuracy
- Upgrade Targeting Arrows
- Decreased equip cost 2->1
- Upgrade Bow Master
- Increased equip cost 2->4
- Decreased charge rate time, multiplier 0.5->0.25x
- Decreased duration 5->3 seconds
- Upgrade The Huntsman
- Decreased equip cost 5->4
- Upgrade Track Star
- Additional tags increased from 1->3
- Now tags nearby enemies
- Increased equip cost 2->3
- Upgrade Leg Day
- Increased equip cost 1->2
- Upgrade Remarkable Rockets
- Increased marks from 1->2
- Upgrade Free Ride
- Increased duration extension from 1->3 seconds
- Increased equip cost 2->3
- Upgrade Improved Tracking
- Increased equip cost 1->3
- Additional tags increased from 1->3
- Now also gain faster refresh time of Can’t-Miss-ile by dealing damage with Can’t-Miss-ile.
- Upgrade Super Payload
- Increased additional missiles per target from 2->4
Electric Slide
- Outta Fight!
- Electric Slide can no longer activate her Outta Fight! ability while inside the gigantic goat area of Rose’s Goatify.
- Upgrade Amplification
- Decreased equip cost from 3->2
- Upgrade Conduction
- Decreased equip cost 4->3
- Upgrade Cooling Sparks
- Decreased equip cost 4->3
- Upgrade Malfunction
- Chance to trigger is now 100%
- Removed inner and outer radius distinction so it deals full damage everywhere in the explosion radius
- Increased damage 25->35
- Increased explosion radius 5->6.1 meters
- Upgrade Defibrillated
- Decreased equip cost from 5->4
- Upgrade Jazz Hands
- Decreased equip cost 4->3
- Decreased time until stun can be re-applied 2.5->0.5 seconds
- Increased power that stun accumulates per damage instance 0.421->0.5
- Upgrade Jumper Cables
- Increased equip cost 2->3
- Increased jump range 10->12 meters
Captain Deadbeard
- Scurvy Scattershot
- Decreased pellet spread, multiplier 0.1->0.07x
- Increased damage 1.9->2.36 per pellet
- Spyglass Shot
- Increased dispersion when in air from 0->1.6 degrees
- Parrot Pulse
- Decreased damage 8.2->8
- Increased rate of fire 370->390
- Increased overheat rate 0.125->0.2 heat per second
- Decreased time until heat dissipates 0.4->0.2 seconds
- Decreased accuracy loss per shot from 1->0.04 degrees
- Increased initial velocity of projectiles 350->400 m/s
- Increased projectile drag start distance 15->20 meters
- Increased projectile drag stop distance 30->45 meters
- Increased projectile velocity post drag 200->250 m/s
- Adjusted base and aim camera position
- Upgrade Scuttle Shot
- Decreased equip cost 3->2
- Now only knocks back enemies who are close
- Upgrade Long Barrel
- Decreased angle of spread on inner projectiles from 0.375->0.175 degrees
- Decreased angle of spread on outer projectiles from 0.25->0.10 degrees
- Upgrade Plunder
- Triggers every 4 critical hits instead of on every critical hit
- Increased refresh rate multiplier from 1.5->2x
- Upgrade Aye Spy
- Decreased equip cost 3->2
- Upgrade Shore Leave
- Decreased equip cost 4->2
- Upgrade Heavy Metal
- Decreased equip cost 4->2
- Added VFX to signify that max zoom damage is active
- Upgrade Freebie
- Increased ammo gain 4->7
All-Star
- Dummy Shield
- Increased health of the dome from 200->300
- Upgrade Follow Through
- Increased equip cost from 2->3
- Vanquishes with Sprint Tackle decrease its refresh
- Increased knockback force magnitude from 15->21.93
- Upgrade Star Struck
- Knocking enemies away with Dummy Shield decreases shield refresh time
- Increased knockback force magnitude from 8.6->16.55
- Upgrade Tennis Skills
- Completely removes the speed penalty of priming, firing, and aiming.
- Can now jump while priming and firing
- Upgrade Super Charged Football Coolant
- Increased heat reduction from 0.15->0.30
- Upgrade Injury Time
- Decreased equip cost from 4->2
Space Cadet
- Cosmo Shot
- Decreased target lock time 1->0.6666 seconds
- Increased target unlock time 0.25->0.3333 seconds
- Big Bang Burst
- Decreased damage 9.9->9.2
- Decreased projectile drag start distance 30->20 meters
- Decreased projectile drag end distance 60->50 meters
- Asteroid Shield
- Decreased shield health 125->100
- Hands-On Torpedo
- Decreased FOV change on Hands-On Torpedo
- Increased speed 12->25 m/s
- Decreased duration 15->10 seconds
- Upgrade Efficiency
- Triggers on any vanquish, not just from Cosmo Shot
- The faster reload effects used to get reset as soon as the player reloaded. They instead now last for 10 seconds.
- Reloading no longer resets the effects.
- Upgrade Feedback Loop
- Triggers on 50 critical damage instead of every critical hit
- Duration increased 1.25->3 seconds
- Decreased ROF multiplier 1.25->1.2x
- Upgrade Longshot
- Increased homing range multiplier 1.325->2x
- Upgrade Bullseye
- Increased total max damage 45->75
- Increased equip cost 1->2
- Upgrade Target Acquired
- Decreased equip cost from 3->2
- Increased speed boost 1.3->1.5x
- Upgrade Titanium Plating
- Increased health 20->25
- Upgrade Rocket Fueled
- Now grants a longer duration instead of a speed boost, additional 20 seconds
- Increased equip cost 1->2
- Upgrade Afterburners
- Decreased equip cost 3->2
- Upgrade Assimilation
- Increased additional time 2->4 seconds
- Upgrade Ammo Eater
- Decreased equip cost 3->2
Scientist
- Upgrade CPR
- Decreased equip cost from 3->2
- Upgrade Evolution
- Increased duration that overhealth stays active from 10->20 seconds before it starts decaying
- Upgrade Reanimate
- Increased revive speed multiplier from 1.5->2x
- Fixed issue where it wasn't applying to allies
- Now applies for 10 seconds to any zombie who is affected by Sticky Healy Thing
- Upgrade Diffusion
- Increased radius of Sticky Healy Thing on attach from 5->6 meters
- Upgrade Power Wash
- Decreased equip cost from 3->2
- Upgrade Materialize
- Decreased equip cost from 4->2
- Increased ammo gain from 2->5 when Steam Blaster is not equipped
- Still grants 2 ammo when Steam Blaster is equipped
- Upgrade Wormhole
- Decreased equip cost from 3->2
- Upgrade Dolphin Blasting
- Increased duration from 4.5->15 seconds
- Upgrade Precision
- Decreased equip cost from 4->3
Engineer
- Bullhorn Swarm
- Fixed an issue where the initial blast from Bullhorm Swarm wouldn’t always unburrow Chompers at mid-to-long range
- Improved homing logic of mines when multiple targets are present so they don’t just pick one target
- Increased collision size so they are easier to shoot
- Double Time
- Updating placement checks to make it easier to place on ramps
- Heavy Helper
- Increased refresh time from 12->18 seconds
- Upgrade Seismic
- Increased vertical knockback from 2->5
- Upgrade Rally the Troops
- Increased refresh modifier duration from 1->3 seconds
- Decreased refresh rate multiplier 5.5->2x
- Decreased equip cost from 3->2
- Upgrade Progress Report
- Increased duration of spotting 3->6 seconds
- Now reveals enemies through obstacles
- Upgrade Reinforced
- If the initial blast from Bullhorn Swarm hits an enemy, Heavy Helper heals for 25 health.
- Increased health of mines 20->25
- Upgrade Dispersion
- Increased area size 9->11 meters
- Upgrade Turbo Charge
- Now also provides a knockback aura to both Engineer and allies for a short duration
- Upgrade Breakthrough
- Increased projectile speed from 62.8->78 m/s
- Increased equip cost 2->3
- Upgrade Rubber
- Increased time to live after first bounce 6->8 seconds
- Increased bounce count before detonation 5->8
- Decreased gravity force after a bounce 27->12
Wizard
- Orbracadorbra
- Decreased drag start distance 20->15 meters
- Decreased drag end distance 40->35 meters
- Decreased final velocity post drag 230->200 m/s
- Increased charged shot damage per tick 4->5
- Zee-lixir
- Decreased invincibility time from 1.5->1.25 seconds
- Co-Star
- Wizard can no longer activate his Co-Star ability while inside the gigantic goat area of Rose’s Goatify.
- Starz Align
- Decreased range that Wizard can reveal enemies 50->42 meters
- Upgrade vE-O-sa
- Increased damage of explosion from 40->50
- Increased explosion radius from 4.5->8 meters
- Upgrade Dust and Echoes
- Decreased equip cost from 4->2
- Upgrade Bottle Bouncer
- No longer bounces, but instead detonates on self before throwing
- Increased equip cost from 3->4
- Upgrade Drive By Head Rub
- Decreased equip cost from 4->3
- Upgrade Wizard Needs Help
- Decreased equip cost 2->1
TV Head
- Yeti
- Decreased explosion damage 125->110
5 years ago
@EA_Elryn I really liked it, it really seems much more interesting, 100% hype.
- 5 years ago
Unfortunately, the game is dead now...
- 5 years ago@XTheKingSaruman I do not think so, this update made the game complete, it is magnificent, it is very good to see that many of my friends will return to the game, and that the community will probably never die.
- 5 years ago
The time needed to get all the items is minimun, and with no ranked arena and no new legendary upgrades the game will die in a couple of months I think.
- 5 years ago
Amazing update. Still hopeful for iceberg lettuce being released this Feastivous in BFN...
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