Forum Discussion
I was in the same mindstate that he was weak, but after seeing the lead gameplay designer play him on a stream, I realized what his playstyle is. It's essentially like chomper but with more AOE potential. I wouldn't advise running headfirst at a group, just like with chomper, but do some range first. I tend to start with blue blazes, if it hits, that's half my work down. I dash into them, should kill if direct hit or very close. If not, just fire breath them. Basically play cautiously like you would with a chomper, then charge in for the kill.
- 6 years ago
Snapdragon's cool down time is waaay too long. Also, if zombies can see through foot solider's stink bomb, why can't plant see through Snapdragon's blaze trail?!?!?
- 6 years ago
He is weak without certain upgrades.
Apply Coolant and Excellent Accelerant, he becomes noticeably better at 1v1. It's best to keep your distance and throw Flare Balls directly to your targets as they'll become ignited and eventually burn down to 15 health.
- 6 years ago
I honestly think he's in a good place. Not playing as him, but against him. If anything, he is obnoxiously powerful. Especially around capture points and payloads.
The Dragon Blaze is obvious, but you can easily deny players contesting around payloads or on capture points.
Blue Blazes is OP. It can OHKO most zombies.
Swoop Slam needs to be tuned and fixed. It feels wonky and unresponsive sometimes.
I see Snapdragon as a "defensive" character more than an "offensive" one. That is because you can deal with spawnable zombies easily while also force enemies out of payloads and capture points. So if you're defending as a plant, Snapdragon might be your guy. I see many failed attempts to capture the first point at Peachy District as zombies. It's usually because of him and if he was healed constantly by a Sunflower.
My complaints about him is that his sound effects/visual effects are poor in general:
- Dragon Blaze obstructs your vision and confuses you in a terrible way. I wish they'd reduce its opacity a bit.
- Blue Blazes almost has no sound, once it's launched, it will most likely hit you and catch you off-guard. It's also too difficult to evade due to its large radius and poor netcode. I think they shouldn't let it be homing unless a person is catching fire. This way, it will be more of a finisher than just a "oh hey, let's press the button and get a free vanquish." kinda ability. Also, enemies who catch fire will know that they can be tracked using Blue Blazes.
- Swoop Slam can appear like a normal jump at times. It has poor visual/sound effects that lead to confusion at certain times (I'm talking about receiving its damage, not playing as him). It deals a massive damage sometimes without good indicators to what's about to come.
About Plants vs. Zombies™ Franchise Discussion
Recent Discussions
- 10 hours ago
- 14 hours ago