Some thoughts on GW1 & GW2
Another long post incoming. I know I can be pretty verbose but over the life of GW2 I’ve seen quite a few people complain about things that GW1 had that are lacking in GW2 and after playing both games as a kind of personal comparison this weekend to get the full gist of this changes I wanted to make this post.
Overall I still prefer GW2 over GW1 but I do agree that GW1 did a few things better. Some of the omissions are glaring and head scratching. I’ve touched on some of this in my GW3 thread a few months back I made here but this post is more about direct comparisons between GW1 and GW2 as it stands now.
Most of the things I like better in GW1 are little things, but they add up:
- The more ominous music for super boss waves in garden ops (which others have pointed out here in the past).
- The more elaborate gardens in garden ops (again, this has been pointed out before as well).
- The detailed map at the end of the gardens & graveyards games instead of the simple linear display we have in TT mode for GW2.
- The night versions of the maps for garden ops (GW2 has some night modes for TT maps but none for the ops and can’t access them in bot matches)
- Being able to use 4 gestures instead of 2
- More variety of consumables (both potted plants and zombie walkers). GW2 just does not have enough of these, even taking into account the fact that both sides now have mobiles and defenses instead of only 1 side having one or the other !
- Some of the maps just ‘feel’ better. GW2 has great maps too but some don’t work as well in multiplayer matches, especially time park which while a cool idea and it’s fine in Ops, it’s a problem with those portal choke points in multiplayer games.
- Taco Bandits! I know, not the most popular game mode but I did enjoy it, and it was nice to play in the mixed mode queue.
- The old spikeweed animation and not being able to have it insta-grab was both more visually appealing and less annoying to play against.
- Engineer drones! The pirate parrot fills this role and the big bolt blaster is solid but we have these guys in Heroes and I miss the old sound effects and using those drones. The basic drone sounding like some guy making the noise with his mouth, much like the zombie teleporter noise, was always smile inducing.
GW2 overall I still prefer for a few reasons:
- Being able to play either side in Ops and turf takeover maps
- The backyard battleground (I point this one out a lot, but it’s simply that good! It could use to be larger and we need more stuff to do in it, but it’s still fantastic)
- The experience system is less annoying than the challenge system (although it could be better like allowing us to level up during matches and ops instead of forcing us to return to the backyard which is especially obnoxious on ops since you can at least change characters in MP matches)
- The ability to customize the backyard with decorations (BUT we have too many legendary ones and not enough spots for them!) is a simplified but nice nod to MMO player housing. I use the Sunflower lighthouse for my epic spot since it reminds me of the excellent driftwood shores map from GW1.
- The new classes and variants. A balance nightmare to be sure but some very creative options here, especially some of the Imp’s mechs.
- More solo friendly activities including the quests, bot matches, and being able to play a match without even bots just to explore the maps without getting shot at!
- The mystery portal events. While some are better than others (shocker I’m sure), overall these are pretty fun and a nice changeup too.
- Crazy settings in private portals. I actually don’t use them a lot but they’re still a nice option to mess around with.
- Customizable upgrades. These are fixed and in sticker packs in GW1 but in GW2 they are selectable and based on leveling that class. The first couple are usually no great shakes but being able to tune characters instead of automatic ones is a nice touch.
Now somethings that are mostly neutral or simply questions I have about the 2 games:
- Boss mode from GW1 not in GW2: not the most exciting aspect of the game but it was a nice change when you wanted to play a strategic support role. Also dropping cherry bombs or cone bombs to stop/facilitate a zombie attack on a G&G objective was certainly fun.
- Ops challenge waves (3 & 8). Now these are a mixed bag to be sure. The GW1 challenge to take no damage at all is a bit too extreme but the lack of the mini-gardens to defend in GW2 is missed. I would say that GW2 wins here overall but would like the more interesting and varied challenges back in GW3.
- Infinity Time is not well liked. I haven’t run it since getting all the Party characters months ago. I liked it at first and enjoyed the challenge of getting the achievements but it wears on you after a while. Having some kind of ‘end game’ for those that get through the storyline quests isn’t a bad idea but something with more longevity may be preferred in future.
- The way the rainbow stars work feels grindy. Not as grindy as getting full end game gear in an MMO but grindy enough that people complain. At max rank and after opening every debris location and chest available my regular stars shorten this grind for me since I do every single quest every time they come up but most people are not at max rank and don’t have this luxury.
- Rux is a cool idea overall and I’d love to see him in the next game but perhaps he should be more permanent in nature so people have more time to save coins for him. This would require him to have a more stable selection of wares instead of new stuff once or twice a month but would also give people more time to save coins for him. Between leveling up a lot, playing pretty much every day, and buying some coin packs in the past I’ve been able to grab everything every visit but like the rainbow stars this is a luxury not all are able to enjoy.
- Community Challenges are great touches to both GW games. It’s easier to track in GW2 thanks to the town hall but it was appreciated in both games. Getting the balance right so we can feel we earned the prizes without making it too easy or virtually impossible isn’t easy so we have had an odd mix of stunning successes (like G.O.A.T. recently that was beaten so fast it was already done before I got home from work the same day), and failures like the finish quests event.
As a separate note on the maps; I don’t find any of them bad, it’s just that the overall theme of the maps in GW1 was more cohesive and I think this is what some other posters have pointed out. While freeing the Yeti King and capturing the fairy tale castle are fun, and the Yeti King dance is awesome, they lack the impact of trying to destroy a secret lab with a giant exploding golf ball, vanquishing a giant sunflower, or stopping the tactical cuke from the first game. I think this is why I generally prefer the Herbal Assault maps over the new Gardens & Graveyards in GW2. The plants are stopping the moon magnet from ruining photosynthesis, stopping that giant Zombot, or in a silly nod to the zombies invading Dave’s mansion from GW1, TPing the zombie graduation.
In fact the maps are so good in these games the only map in either game I can say anything negative about at all is Time Park in multiplayer is a pain if one side controls an area and the other side is forced to attack at a disadvantage. Some of the new ones seem a bit off theme as we fight in Frosty Creek or Boney Island instead of Suburban Flats or Chomp Town, while some like the new Aqua Center is a nice touch as it changed the classic Garden Center to be zombie controlled, but all the maps are good with nice Easter eggs to uncover.
Anyone have a reason why they like GW1 or GW2 more I missed? I avoided bugs and balance since those are always in flux and I don’t think GW1 has been patched in some time but between these forums and the FB group I’ve seen several state they like GW1 more than 2 and wanted to both voice my own positions on the matter and see what people here thought about it.