Some Under/Overpowered or just random PLANT cards and some suggestions
Do feedback on whether my ideas make sense or are impractical.
Soul Patch
Should patch is underpowered. Having 5 damage, it can be destroyed by Cut Down to Size and Rocket Science, or Nibble and Slamming smackdown, or simply just destroy a plant or a Zombie with Deadly. Its armor doesn't really help too much either.
Instead:
3/7
Armored 3
Seedling
End of turn: This transforms into a random plant costing 4 or less. (Not 6, 5 is fine as well though)
Magic beanstalk
Remove draw a card function
Brainana
Remove Amphibious
2/2
Cost 4
Winter Melon
5/4
Splash Damage 3
Great Zucchini
5/5 Remove Amphibious
While in your hand: When a trick is played on an enemy: This gets cost -1.
Magnifying Grass
4/1 Remove ability- Premium-Super-rare
When played: For every 4 sun you have made this turn: This does 1 bonus attack.
Laser bean
4/4 5 cost
All Zombies cannot be cannot be hurt.(Yes.)
Cornucopia
6/5
Three Headed Chomper
2/5
This attacks in lanes here and next door.
Toadstool
5 cost
3/3