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Anonymous's avatar
Anonymous
9 years ago

Some Under/Overpowered or just random PLANT cards and some suggestions

Do feedback on whether my ideas make sense or are impractical.

Soul Patch

Should patch is underpowered. Having 5 damage, it can be destroyed by Cut Down to Size and Rocket Science, or Nibble and Slamming smackdown, or simply just destroy a plant or a Zombie with Deadly. Its armor doesn't really help too much either.

Instead:

3/7

Armored 3

Seedling

End of turn: This transforms into a random plant costing 4 or less. (Not 6, 5 is fine as well though)

Magic beanstalk

Remove draw a card function

Brainana

Remove Amphibious

2/2

Cost 4

Winter Melon

5/4

Splash Damage 3

Great Zucchini

5/5 Remove Amphibious

While in your hand: When a trick is played on an enemy: This gets cost -1.

Magnifying Grass

4/1 Remove ability- Premium-Super-rare

When played: For every 4 sun you have made this turn: This does 1 bonus attack.

Laser bean

4/4 5 cost

All Zombies cannot be cannot be hurt.(Yes.)

Cornucopia

6/5

Three Headed Chomper

2/5

This attacks in lanes here and next door.

Toadstool

5 cost

3/3

1 Reply

  • Anonymous's avatar
    Anonymous
    9 years ago

    Most of these are bad changes honestly. Popcap has already stated they are unlikely to balance existing cards, only when it is absolutely necessary.

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