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stukapooka's avatar
4 years ago

Spawnable discussion: backup dancer and vampire zombie

 

Backup dancer and vampire zombie

Backup dancer can munch with the best of them, just don't tell him disco is dead.

Summones by disco zombie in boss waves.

Has roughly 100-125 health. Doesn't change on higher difficulties.

Disco munch attack that deals 25 damage and hard rock toss also dealing 25 damage.

Does the splits when summoned and constantly dances while walking.

Fights smarter against players due to having better jumping abilities.

Not spawnable in gw2 but he does appear several times in the story missions to help or hinder the player such as fighting super bean, blocking off a portal, or tony boloney trying to find the tracker. Still helps disco zombie.

Vampire zombie

Yes it's possible for zombies to also be vampires. No, we don't think that's weird!

Has 80 health. 240 as a champion.

Performs vampire bite attacks similar to regular zombie damage but gains 5 health.

Was redrawn in pvz1 artstyle for gw1 achievements.

Not spawnable in gw2 but still appears with baron von bats and a few story quests.

Neither of these 2 returned for bfn in any capacity, not even their respective bossfights. They were just replaced by regular browncoats.

These 2 made dealing with certain pots and players in vw1 much easier to uandle due to performing better than the weaker members of the horde, but by gosh were they expensive! I swear I hace nearly 450 coneheqd zombies in gw1 with roughly only 18 backup dancers and even fewer vampires. I would reccomend making them directly buyable for a reasonable sum as I would love to see these 2 return to the battlefield with karate zombie.

5 Replies

  • Part of why BfN Ops are so disappointing is that these guys (and Karate zombies) are gone. Having minions match the bosses is just nice to have and is so much better than just generic zombies with special bosses.

    Adding them back in as both themed and summonable AI would be great for the next game. We want to see tons of variety and themed plants and zombies, so they need to come back.

  • TheSprinter85's avatar
    TheSprinter85
    Hero
    4 years ago

    I'm not quite sure if these types of zombies were summonables at any point, as I never remember being able to summon these in GW2 or BfN, however I'm not sure about GW. I've only seen these guys in Ops and in the Backyard Battleground. The Vampire Zombies can sometimes be annoying to vanquish when they keep healing by dealing damage to me. The Backup Zombies seem quite agile so they can be tough to fight. I enjoy these summonables and would like to see them appear again in future.

  • Iron_Guard8's avatar
    Iron_Guard8
    Legend
    4 years ago

    @TheSprinter85  In GW you could summon both. They were still AI in GW2 but no longer spawnable. I don't believe either exist at all in BfN, which is unfortunate.

  • stukapooka's avatar
    stukapooka
    Legend
    4 years ago

    @Iron_Guard8Ops in bfn is just terrible so little variety in enemies that both games had before it.

    None of the bosses have their respective minions besides robo garg.

    Disco doesn't have his dancers, the baron lacks his bloodsuckers, garg lost his bersekers, and zen sensei lost his karate zombies (in a pve mission you only fight reskinned and glitch clones).

    Oh but how could we forget yeti's bundles of annoying pita freezy speedsters, on top of all the variants being gone like all fire plants with Torchwood boss waves.

    Elite waves (besides a few) are nothing but boss hunt lite by taking a existing mechanic and deciding that it now makes the boss invincible or is a curse (disco and baron suffer this the worst).

    Ops was a disgrace and deserves to be called out.

  • TheSprinter85's avatar
    TheSprinter85
    Hero
    4 years ago

    @Iron_Guard8 I see! I wonder why the developers made it so that it was no longer possible to summon the Backup Dancers and Vampire Zombies in GW2 (and BfN as well, of course). I would have liked to summon and make use of these. Perhaps they did not have plant counterparts so decided not to implement them as player summonables?

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