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I'm not sure why they made doom shroom pink in BfN, that would be perfume shroom from GW2! It's been gray with red eyes since the original PvZ and barring skins (side note: will we get pot/bot skins in a new game?), should stay that way. Not that they can't change things, but it looks more ominous in the original style.
As far as damage compared to each other, they should be the same or they need to have other differences to balance them out but keep them different (less damage but faster recharge or larger area of effect for examples).
They've always felt pretty balanced in GW and GW2 as they are powerful and fairly tough but they only damage those nearby and take time to detonate. I don't use them all that often as certain spots are too easy to snipe, but if you get a good spot with cover, they can be a nasty surprise. They're quite good in Ops too if you can keep them alive when recharging.
- stukapooka4 years agoLegend
@Iron_Guard8Changing things isnt inherently bad but when they've worked so many years it just feels like your changing it just because you can.
Color is often used to represent things like ice is almost always portrayed as blue and death and destruction is portrayed as either red and black and it fits doom shroom to a t thematically as he usually wipes out everything before him. He's literally a mushroom cloud pun in 1.
Agreed on the damage.
We should get festive skins back as the game feels emptier without them.
I can't remember how many times ive been vanquished by a doomshroom or bonk choy hiding around a corner in gw1. They feel balanced in 1 and 2 thanks to the fact that they're pretty rare and aren't viable sitting on the front lines.
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